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MayaTorres

CRP Moderation Standards V.1.2

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MayaTorres

CRP MODERATION STANDARDS V.1.2

 

With the implementation of this guide, moderation team aims to standardize DMing procedures in small and large scale CRP involving players, standardizing movements, turn times, timelock, and other miscellaneous points of interest. Sections marked as “universal” are to be followed at all times by all players engaged in CRP. Sections marked as “with DM presence or consent” are only applicable in the presence of a DM, or with the consent of all parties.

 

It is worth noting that the rules below will not always necessarily apply outside of player versus player CRP - They are a set of rules for DMs to follow specifically in situations where two player characters or more are engaged in CRP. Though a DM may choose to follow these rules in PVE events, this will not be required.

 

WEAPON RANGES (UNIVERSAL)

  • The range that a weapon can reach should be determined based on the size stated on the custom item or the average size for a weapon of that type if the item size is not specified on the custom item. One block is equivalent to one meter or three feet.

 

WEAPON MECHANICS (UNIVERSAL)

  • It takes one full turn to draw a weapon or switch out one weapon for another mid-combat. For example, it takes one turn to draw your sword, then the next emote you can use it properly. To swap from a crossbow to an axe would be one turn before being able to use said axe.
    • In the case of projectiles, since projectiles already require more than one emote to use, drawing/switching weapons can be combined with the first action of said projectile. For example, if you sheathe your sword and remove a throwing knife, you may still throw it in the next emote and do not have to wait until a third turn.

    [*]Crossbows take 3 emotes to fire unless otherwise specified in an approved application. Crossbows CANNOT be preloaded before an RP starts to avoid doing the full 3-turn round. Loading your crossbow immediately prior to combat inside of the rp is acceptable. One can however load their crossbow just before they initiate combat, as long as everyone present in the rp sees their emotes for loading the crossbow or the fact that it has been loaded a couple of emotes prior is made clear for those out of RP chat range.

    • Emote 1: Draw Weapon/Load
    • Emote 2: Aim
    • Emote 3: Fire

    [*]Shortbows and Longbows take 2 emotes to fire.

    • Emote 1: Draw Weapon/Nock Arrow & Draw
    • Emote 2: Aim & Fire

    [*]Scorpio ballista: For single person use. Can be reduced to four emotes if crewed by two people. Cannot be preloaded.

    • Emote 1: Drawing Back
    • Emote 2: Drawing Back
    • Emote 3: Loading Bolt
    • Emote 4: Aim
    • Emote 5: Firing

    [*]Nonstandard Projectiles take 2 emotes to fire. This includes lances, spears, pilums, throwing knives, fire bombs etc.

    • Emote 1: Draw/Switch Weapon & Aim [in the case of firebombs, this is Draw/Switch Weapon, Light, Aim]
    • Emote 2: Fire

    [*]All ranged weaponry, magic or mundane, need to follow the projectile rules HERE. Deviating from this system is to be done only under event DM supervision in very rare scenarios.

 

TURN ORDER (UNIVERSAL)

  • Turn order is to be established at the start of crp to keep things clean and consistent. This will also prevent double posting and allow everyone to participate. The turn order is to start first with whoever initiated combat (The attacker) followed by the defender. Anyone else who is involved in the combat can fall into turn order after this. For a few examples:
    • Attacker1, Defender1, Attacker2, Defender2, Repeat.
    • Attacker 1, Defender 1, Attacker2, Attacker3, Repeat.

    [*]Those in the combat who did not initiate or get initiated on generally can be decided on with a consensus of who was there first or by talking it out. In cases where a turn order cannot be established a DM can be called to set one and to see out the CRP. Those who wish to join the crp after the turn order is established will fall into the end of the turn order.

 

MOVEMENT (WITH DM PRESENCE OR CONSENT)

  • Players engaged in CRP and players with the intent to engage in CRP may move 3 blocks for each of their emotes. This form of movement does not restrict action. The range at which a player can attack another player is dependent on the type of weapon they are using: standard, polearm, or ranged.
    • Example #1: Player A is 3 blocks away from an occurring CRP. They may move 3 blocks forwards and attack a participant in the CRP, Player B, on their turn.
    • Example #2: Player A has a standard weapon and is 4 blocks away from an occurring CRP. They may move 3 blocks forwards, but may not attack Player B on their turn, as they remain out of range.
    • Example #3: Player A has a polearm weapon and is 4 blocks away from an occurring CRP. They may move 3 blocks forward and attack a participant in the CRP, Player B, on their turn.

    [*]Players engaged in CRP and players with the intent to engage in CRP may move 6 blocks for each of their emotes in what is called a “charge”. Charges restrict action. The number of turns for which a player can maintain a charge is up to DM discretion.

    • Example #1: Player A is 6 blocks away from an occurring CRP. They may move 6 blocks forwards, but they may not attack a participant in the CRP, player B, on their turn.

    [*]Players with abnormal speed, strength, agility, or other traits within lore may be subject to alternative movement speeds at DM discretion. Players themselves may not enforce these without a DM.

 

TIMELOCKING (WITH DM PRESENCE OR CONSENT)

  • Players themselves may not timelock CRP without the consent of all involved parties and spectators. Players unable to agree upon a timelock must call in a DM if they wish for one to be enforced.
    • Timelocking is up to DM discretion. A DM may choose to timelock or not timelock an RP based upon circumstance, however once an RP is timelocked, it does not unlock until its conclusion.
    • Who would be in the vicinity of the timelocked RP after its conclusion is up to DM discretion, so as to prevent people from ‘hovering’ waiting for a timelock to conclude so that they may sweep in.

 

DISAGREEMENTS & DM VERDICTS (UNIVERSAL)

  • During the course of a CRP, players may make their case to the DM regarding any emote they feel is unfair or unbalanced regarding the CRP. However, once both players have made their case & a verdict has been reached by the DM, this verdict is not subject to further discussion.
    • Should a player feel the wrong verdict has been reached, or that a DM is being biased or unfair, they must file a report with Moderation Head for further review. Further argument with a DM’s final verdict is under no circumstance allowed. Reports made in this manner will be handled by Moderation Team (excluding the reported moderator) and RP resulting in unfair RP situations will be dealt with accordingly.

Edited by natureluvr
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MayaTorres

Updates:

  • Alterations to the emotes required for bows.
  • Clarification on accuracy rolling for bows.

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Phantom

Updates:

  • Updates to crossbows clarifying they cannot be preloaded due to strain on the string.
  • Added ballista to the list.
  • Added turn-order rules.

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Phantom

Update:

  • Added Projectile Rules.

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Phantom

Minor update:

  • Clarification for drawing weapons, to draw/swap weapons takes one full turn.
  • Clarification on nonstandard projectiles taking two emotes to use, one to aim one to fire.

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natureluvr
Posted (edited)

Update:

  • Weapon ranges have received an overhaul due to complications between weapon sizes, weapon types, different races, etc. The change is quoted below.

WEAPON RANGES (UNIVERSAL)

  • The range that a weapon can reach should be determined based on the size stated on the custom item or the average size for a weapon of that type if the item size is not specified on the custom item. One block is equivalent to one meter or three feet.

Edited by natureluvr
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