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GhostKairo

Caspian Esahar

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GhostKairo
Posted (edited)

OOC Information:

Username: GhostKairo

Alts: -

Character’s Name: Caspian Esahar

Teacher [if applicable]: Edmen Zalevar @DeliciousPiggey

 

Aurum Information

Aurum Type: Spark

Tier: Novice

Mana: 20

Known Disciplines:

  • Healing
  • Alteration
  • Mana
  • Aeromancy

 

Catalysts & Spells

Active Catalysts:

  • Auraweave Gloves (link)

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Known Spells:

Healing

Name: Circle of Restoration

Mana: 5

Discipline: Healing

Concentration: Medium

Cast Time: Three Turns

Spell Duration: Four Turns

Range: 5 Meters

Spell Effect: The caster creates a 5x5 area of healing that passively regenerates wounds at a rate of one tier per turn. Each turn healing a progressively worse wound from the last. At most, the field can only heal up to moderate wounds. Regeneration per person differs between how long they've been in the circle. i.e, a person who's been standing in the circle for three turns will be healed from moderate wounds and a person who's only stood in the circle for two turns will be healed of mild wounds.

 

Name: Redemption

Mana: 3+ 3 per Additional Tier

Discipline: Healing

Concentration: Medium

Minimum Cast Time: Two Turns

Spell Duration: Instant

Range: Touch

Spell Effect: Placing their hands over their target’s wounds, The caster can heal damaged internals (such as organs, muscle, tendons, etc) and severed arteries, reconstruct bone, recreate a lost limb, replenish lost blood, heal burns and remove scars. This spell cannot be used to cure diseases, toxins, plagues, poisons, etc.

  • 2 Post Cast Time, 3 Mana: Minor - Minor cuts, scrapes, and bruises
  • 3 Post Cast Time, 6 Mana: Mild - Lacerations, minor fractures, punctures, and gashes requiring stitches
  • 4 Post Cast Time, 9 Mana: Moderate - Broken bones, minor blood loss, 2nd degree burns, minor appendages (fingers, toes, etc.)
  • 5 Post Cast Time, 12 Mana: Severe - 3rd degree burns, major blood loss, major lacerations, gashes, puncture wounds, etc.
  • 6 Post Cast Time, 15 Mana: Lethal - Fatal wounds, organ damage, limbs, etc.

 

Alteration

Spell Name: Gravitic Flux
Mana: 4
Disciplines: Alteration
Concentration: Medium
Cast Time: 3 Turns
Spell Duration: 3 Turns
Range: Eight Meters
Spell Effect: The caster targets a 3x3 area and completely controls the gravity within. This can allow them to make the gravity strong enough to bring people to their knees or so light they float with no direction. Once the gravity has been changed, the caster must recast in order to change the gravity again. 

 

Spell Name: Transparency
Mana: 3
Disciplines: Alteration
Concentration: Medium
Cast Time: 2 Turns
Spell Duration: 8 Turns
Range: Self; Touch
Spell Effect: The caster can imbue themselves and/or a target they’re touching and alter their forms and equipment to be completely transparent, effectively invisible. While the spell is active, those affected can still make sound. Casting or otherwise interacting with people and objects will cause the spell to end prematurely. 

 

Spell Name: Fast Feet
Mana: 2
Disciplines: Alteration
Concentration: Low
Cast Time: 2 Turns
Spell Duration: Instantaneous
Range: Self
Spell Effect: The caster alters themselves to move at speeds usually impossible. This allows them to instantly burst forwards fifteen meters in any given direction. This spell does not allow them to perceive time any differently, however. Should the caster make contact with a person or object, both parties may receive injuries. 

Spell Name: Light as a Feather
Mana: 3
Disciplines: Alteration
Concentration: Low
Cast Time: 1 Turn
Spell Duration: Instant
Range: Self; Five Meter Radius around Caster
Spell Effect: Targeting themselves and up to two other targets, the caster may make them(selves) lighter than they naturally can be, thus making them fall at a slower rate of, about three meters per turn.

 

 

Mana

Spell Name: Arcane Missile

Mana: 3

Disciplines: Mana

Concentration: Medium

Cast Time: 2 Turns

Spell Duration: Instant

Range: 15 Meters

Spell Effect: The caster launches an arcane missile at a target that inflicts about as much damage as an arrow from a longbow. This spell cannot pierce plate armor, however, can heavily wound an unarmored individual. As all projectiles, this spell falls under Projectile Standards.

 

Spell Name: Arcanic Shielding

Mana: 2

Disciplines: Mana

Concentration: Low

Cast Time: 2 Turns

Spell Duration: 15 Turns

Range: Self; 10 Meters

Spell Effect: The caster summons three spectral shields to the target's side. They surround the target and serve as protection against physical attacks. Each shield is capable of blocking a single attack before it is dispelled. When the shields block an attack, the target staggers- thus making it impossible for them to deflect and cast at the same time. This can also be used on one's self.

 

Spell Name: Magelight

Mana: 1

Disciplines: Discipline of Mana

Concentration: Low

Cast Time: 1 Turn

Spell Duration: 15 Turns

Range: 10 Meters

Spell Effect: The caster manifests mana into the physical world in the form of light, creating a blue manifestation of light within an orb like structure. The caster may then hold this orb of light in their hand, or have it levitate around them and follow the magi. This allows them to see in dark places, however the orb doesn’t give off any form of heat.

 

Spell Name: Counterspell

Mana: 3 +Countered Spell’s Cost

Disciplines: Mana

Concentration: Low

Cast Time: 1 Turn

Spell Duration: Instant

Range: Ten Meters

Spell Effect: The caster counters a target spell after it has been cast, immediately cancelling any effects from the spell.

 

 

Aeromancy

Spell Name: Lightning Bolt

Mana: 3

Discipline: Aeromancy

Concentration: Medium

Cast Time: Two Turns

Spell Duration: Instantaneous

Range: 15 Meters

Spell Effect: The caster conjures a mass of lightning and launches it at a single target. It seeks out any conductors and will stagger and cause burns to armored users; the target will receive first degree burns regardless of protection. Must follow projectile rules.

 

Spell Name: Slow Fall

Mana: 3

Discipline: Aeromancy

Concentration: Low

Cast Time: One Turn

Spell Duration: Until Dispelled

Range: Self; 5 meters

Spell Effect: The caster creates a light pocket of air beneath himself and slows their descent to a walk-like speed. The caster may cushion up to a maximum of two people around them as well.

 

Spell Name: Wall of Shock

Mana: 3

Discipline: Aeromancy

Concentration: Medium

Cast Time: Three Turns

Spell Duration: Three Turns

Range: 10 Meters

Spell Effect: A three meter tall and wide wall of lightning forms at a location of the caster’s choice. It deals second degree burns to those who touch it and stuns the victim for two turns; those with armor are stunned for three turns. Spells can still pass through this wall.

 

Spell Name: Spring

Mana: 1

Discipline: Aeromancy

Concentration: Low

Cast Time: One Turn

Spell Duration: Instantaneous

Range: Self

Spell Effect: The caster creates a pocket of air below him that effectively allows for a double jump. This jump pushes the caster up 3 meters.

 

Spell Name: Funnel of Wind

Mana: 3 +2 Per Turn

Discipline: Aeromancy

Concentration: Medium

Cast Time: Two Turns

Spell Duration: Channeled

Range: 10 Meters

Spell Effect: The caster creates a powerful funnel of wind in a direction of their choosing. The funnel is three meters wide and 10 meters long. It can stagger and knock down even heavily armored foes who've struggled against the funnel for two turns.

 

Edited by MoonCake

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