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Lightning_J

Traskaath D'hrolo

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Lightning_J

Username: DankuzMemuz

Character Name: Traskaath D'hrolo

Spirit: Daureet

Bond Type: Bonded

Idols: Three hair beads that he  made from a tree that was by the site where he Bonded with the spirit. He carved the correct elvish word into each: Heal, Protect, Nature.



Spells

HEALING
 

 

₪ Freyja's Rejuvenation 
Shakti: 2
Domain: Plants, Healing
Concentration: Medium
Cast Time: 3 Turns
Duration: 10 Turns
Range: Touch
Effect: The shaman lays hands upon the body of another, healing vines and moss sprouting from their fingertips and over any wounds upon the target's body. These plants work to heal the patient's body in a slow fashion. Turn 1: minor injuries are healed. (scrapes, bruises, sprains, etc) Turn 2: medium injuries are healed. (lacerations, fractures, stab-wounds, etc) Turn 3: major to fatal wounds are healed. (severed limbs - will not regrow limb, but create a stump - fatal stabbings, lacerations, etc.


₪ Stabilize 
Shakti: 1
Domain: Plants, Healing
Concentration: Medium
Cast Time: 2 turns.
Duration: 10 emotes
Range: Touch
Effect: The shaman evokes plant-life upon the target's body. These plants act as stopgaps,- stabilizing the injured victim for the duration of the incantation. These plants directly keep the victim alive, preventing their condition from deteriorating further. The stabilizing plants are highly resistant to physical forms of attack (slashing, cutting, chopping) but are susceptible to fire damage. If the plant-life is harmed or burnt away, the spell will end early.

 

₪ HIBERNATE ₪
Shakti: 2
Domain: Earth, Healing
Concentration: Medium
Cast Time: 2 Turns
Duration: 3 Turns
Range: Self
Spell effect:
The shaman sinks into the ground below their feet, fully submerging their bodies within the rock. They remain in their small air pocket for three turns, healing wounds up to moderate severity.

 

₪ HIBERNATE ₪
Shakti: 2
Domain: Earth, Healing
Concentration: Medium
Cast Time: 2 Turns
Duration: 3 Turns
Range: Self
Spell effect:
The shaman sinks into the ground below their feet, fully submerging their bodies within the rock. They remain in their small air pocket for three turns, healing wounds up to moderate severity.

 

 

OFFENSIVE

 

 

Shakti: 2
Domain: Earth
Concentration:Medium
Cast time: 3 Turns
Duration: 4 Turns
Range: 5 Meters around the Shaman
Spell effect:

The Shaman places both of their hands on the ground, causing the ground to shake, the shaking is not violent enough to cause much damage besides loose objects after two turns. Any creatures caught in its radius for at least two turns lose their balance and fall to the ground.

 

 

UTILITY/OTHER

 

₪ENVIRONMENTAL SHIFT₪
Shakti: 3
Domain: Earth
Concentration: High
Cast time: 3 turns
Duration: 2 turns
Range: 5 meters around the Shaman
Spell Effect: The Shaman touches the ground, as they focus they start to change the land. The earth rises and falls. Like lungs filling with air.  Can only move the ground 6 meters, in any shape or form. CANNOT BE USED IN COMBAT

 

 

₪PLANT SHELTER₪

Shakti: 2

Domain: Plant
Concentration: Medium
Cast time: 1 turn
Duration: 4 turns

Range: 5 
Spell Effect: The Shaman uses the plants around them to make a make-shift shelter. The wall is made in front of them and doesn't curve. At Bond it is three meters wide, at Harmony six meters wide and at Enlightenment nine meters wide. It is able to tank three hits of any kind before disappearing or when the Duration ends.

 

 

 

 

Edited by Lightning_J

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