dogbew 654 Posted January 6 Share Posted January 6 (edited) Item Name: Dwarven Power Eye Creator of Item: KORDALDRUM SILVERBEARD (dogbew) Item Type: Mystic Mechanics: Dwarven Power Eye A prosthetic eye, designed to mount onto an empty eye socket. The centerpiece of the construction is a crystal that replaces the eyeball, and charges itself up with electrical energy, that can be released as a concentrated beam of energy, and has two modes of firing. Once per stressful scenario the user can shoot a powerful beam from his eye to a target inside a 20 meter radius. Targets wearing metal armors with Average or High conductivity struck will receive second degree burns and also be rendered stunned for 1 turn. Targets wearing Low conductivity armor or non-metal armor merely have their armor dented and are knocked down, needing to use their next turn action to get back up. The beam can pierce through small pieces of metal like locks and average wooden walls. This follows projectile standards with a +2 shot. Edited February 22 by Rhazort Link to post Share on other sites
Rhazort 193 Posted February 7 Share Posted February 7 Remove the first effect. [Note: We don't want a crossbow for free in your eye] Change the second mode of firing, to: Once per stressful scenario the user can shoot a powerful beam from his eye to a target inside a 20 meter radius. Targets wearing metal armors with Average or High conductivity struck will receive second degree burns and also be rendered stunned for 1 turn. Targets wearing Low conductivity armor or non-metal armor merely have their armor dented and are knocked down, needing to use their next turn action to get back up. This follows projectile standards with a +2 shot. Link to post Share on other sites
dogbew 654 Posted February 14 Author Share Posted February 14 On 2/6/2021 at 8:57 PM, Rhazort said: Remove the first effect. [Note: We don't want a crossbow for free in your eye] Change the second mode of firing, to: Once per stressful scenario the user can shoot a powerful beam from his eye to a target inside a 20 meter radius. Targets wearing metal armors with Average or High conductivity struck will receive second degree burns and also be rendered stunned for 1 turn. Targets wearing Low conductivity armor or non-metal armor merely have their armor dented and are knocked down, needing to use their next turn action to get back up. This follows projectile standards with a +2 shot. edited Link to post Share on other sites
Rhazort 193 Posted February 14 Share Posted February 14 Primary approval granted. @Kyle1322 for secondary approval. Link to post Share on other sites
+Team Leader Kyle1322 1,258 Posted February 16 +Team Leader Share Posted February 16 Link to post Share on other sites
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