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    Dwarven Power Eye [Rhazort]


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    dogbew

    Item Name: Dwarven Power Eye

    Creator of Item: KORDALDRUM SILVERBEARD (dogbew)

    Item Type: Mystic

    Mechanics: 

    Dwarven Power Eye

     

    A prosthetic eye, designed to mount onto an empty eye socket. The centerpiece of the construction is a crystal that replaces the eyeball, and charges itself up with electrical energy, that can be released as a concentrated beam of energy, and has two modes of firing.

     

    Once per stressful scenario the user can shoot a powerful beam from his eye to a target inside a 20 meter radius. Targets wearing metal armors with Average or High conductivity struck will receive second degree burns and also be rendered stunned for 1 turn. Targets wearing Low conductivity armor or non-metal armor merely have their armor dented and are knocked down, needing to use their next turn action to get back up. The beam can pierce through small pieces of metal like locks and average wooden walls. This follows projectile standards with a +2 shot.

     

    Edited by Rhazort
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    • Rhazort changed the title to Dwarven Power Eye [Rhazort]
    Rhazort
    • Remove the first effect. [Note: We don't want a crossbow for free in your eye]
    • Change the second mode of firing, to: Once per stressful scenario the user can shoot a powerful beam from his eye to a target inside a 20 meter radius. Targets wearing metal armors with Average or High conductivity struck will receive second degree burns and also be rendered stunned for 1 turn. Targets wearing Low conductivity armor or non-metal armor merely have their armor dented and are knocked down, needing to use their next turn action to get back up. This follows projectile standards with a +2 shot.
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    dogbew
    On 2/6/2021 at 8:57 PM, Rhazort said:
    • Remove the first effect. [Note: We don't want a crossbow for free in your eye]
    • Change the second mode of firing, to: Once per stressful scenario the user can shoot a powerful beam from his eye to a target inside a 20 meter radius. Targets wearing metal armors with Average or High conductivity struck will receive second degree burns and also be rendered stunned for 1 turn. Targets wearing Low conductivity armor or non-metal armor merely have their armor dented and are knocked down, needing to use their next turn action to get back up. This follows projectile standards with a +2 shot.

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    • +Team Leader
    Kyle1322

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      22 members have viewed this topic:
      ThatRainbowKitty  SocialDarwinist  Rhazort  sadertyr  celticwitch  Fooldude  dogbew  Kyle1322  Tree  LordOfTheDank  Korus  Azur  The Moontani  DankuzMemuz  fantomturtle  JKB22  Lilbren2u  natureluvr  Xenmos  Razgriz  Mana  sl5 
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