ScarletWolf 8 Posted February 16 Share Posted February 16 (edited) khione Valka’ar an brannissil ~\ Username /~ ScarletRoseWolf ~\ Character Name /~ khione Valka’ar an brannissil ~\ Spirit /~ Coare - Water, Healing, Animal. ~\ Bond Type /~ Bonded ~\ Bond Site /~ Khione's bondsite it one of the large rock islands slightly south west of Camlann. It has a smaller and thinner rock beside it and the most noticeable feature is the large shipwreck. Spoiler ~\ Idols /~ N/A ~\ Spells/~ Spell Name: Lay on Hands Shakti: Three Domain: Healing Concentration: Medium Cast Time: Four Turns Duration: Instantaneous Range: Touch Effect: The shaman lays their hands on another and begins to heal over their wounds. The shaman may cancel the spell at any point however will always spend three shakti. The amount that is done depends on how many turns the shaman takes to cast the spell, described as below. One turn - Minor wounds, such as scratches and bruises will heal over. Two turns - Deeper venous cuts and bruises will heal Three turns - Bones, arterial bleeding and cuts, and other severe injuries are healed. Four turns - Heavy injuries that would normally be lethal, such as internal bleeding or a bad concussion. This cannot bring someone back from death, but can stabilize them from an otherwise lethal injury. This will regrow one limb if applicable. Spell Name: Healer’s Sight Shakti: One Domain: Healing Concentration: Low Cast Time: One Turn Duration: Until Dispelled Range: Self Effect: The shaman changes their vision in order to be able to see the injuries or otherwise ailments of others including diseases, essentially seeing with ‘x-ray’ vision. They are unable to see properly in one eye while the other turns a vibrant green to indicate they’re looking for ailments. Spell Name: Armor of Water Shakti: Two Domain: Water Concentration: Low Cast Time: One Turn Duration: Four Turns Range: Self Effect: The shaman summons water from the air, compressing it around their body, replicating padded armors. This armor can stop three projectiles, or dampen three physical strikes by half but it can only take three strikes total. Spell Name: Water Whip Shakti: Two Domain: Water Concentration: Medium Cast Time: Two Turns Duration: Five Turns Range: Eight Meters Effect: The Shaman creates a whip of water much akin to a real one that is capable of dealing laceration wounds to a target. On top of this, the whip may be used to wrap around a target’s limb, but doing so follows projectile standards. Spell Name: Heart of the Sea Shakti: Three Domain: Water Concentration: Medium Cast Time: Two turns Duration: Instant Range: 10 meters Effect: The druid gathers water into their palm, or at the tip of their idol and propulses it in any direction, impacting creatures on its way with concussive force and frigid cold water. This stuns creatures impacted by it for 1 turn. The water remains on the ground or wherever it lands after impact, and can soak creatures impacted by it, causing them to become vulnerable to Storm domain spells, and extinguishing Fire domain effects. The sphere can be up to 1x1x1m at Bond, 2x2x2m at Harmony, and 3x3x3m at Enlightenment. Spell Name: Calm Creature Shakti: Two Domain: Animals Concentration: Medium Cast Time: Two Turns Duration: Instantaneous Range: Ten Meters Effect: The shaman focuses on a creature within range and calms them down to being passive where it normally wouldn’t’ve, however will become aggressive if directly threatened. Edited Tuesday at 20:01 by ScarletWolf 1 1 Link to post Share on other sites
Recommended Posts