Jump to content
News Ticker
  • We will eventually add things to this box!
  • We host a Weekly SCP: Secret Laboratory Session every Friday at 10PM GMT/BST

    Myrina Piscaes-Annex Ritualistic Knowledge


    Recommended Posts

    kinzie09

    Image result for majestic bird drawing

    ๐“œ๐”‚๐“ป๐“ฒ๐“ท๐“ช ๐“Ÿ๐“ฒ๐“ผ๐“ฌ๐“ช๐“ฎ๐“ผ-๐“๐“ท๐“ท๐“ฎ๐”

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    ย 

    Username

    Kinzie09

    Character Name

    Myrina Piscaes-Annex

    Spirit:

    Alizeh (Validor)

    Bond Type

    Bonded:ย The shaman is able to blow away loose objects away from them, moving them as rolling projectiles of up to 15 feet.

    Bond Site

    Desert near a small pond.

    Idols

    *Tattoo's of wings with swirling sands for the feathers along her shoulder blades

    ย 

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    ๐“ข๐“ฝ๐“ธ๐“ป๐“ถ๐“ผ

    ย 

    Spell Name: Spark

    Shakti: Two

    Domain: Storms

    Concentration: Low

    Cast Time: Two Turns

    Duration: Two Turns

    Range: Two Meters

    Effect: The shaman sends electricity coursing through their idol or hands outwards to shock somebody. These shocks are enough to seize the muscles in a single limb, causing it to stiffen to the point of unusability.

    ย 

    ย 

    Spell Name: Flash of Lightning

    Shakti: One

    Domain: Storms

    Concentration: Lows

    Cast Time: One Turn

    Duration: Instant

    Range: Self.

    Effect: The shaman channels lightning in their form and dashes with it. In a blink, they appear elsewhere within a range determined by shaman level. At bond they can dash three meters, harmony five, enlightenment eight. Passing through people will stun them for a turn, however the shaman cannot attack or make another action in the same turn they cast this spell. The shaman cannot pass through terrain.ย 

    ย 

    Spell Name: Thunderstruck

    Shakti: Two

    Domain: Storms

    Concentration: Medium

    Cast Time: Two Turns

    Duration: Instant

    Range: Touch

    Effect: The shaman impacts someone with their idol or hand, sending the person flying backwards with concussive force as well as a loud clap of lightning about several meters varying on terrain (flat terrain five, upwards terrain three, downwards seven). They will be dazed if they slam into an object or wall of sorts. The initial impact causes the normal harm the hand or idol would bring, the real danger is what they are pushed into.

    ย 

    ย 

    ๐“ฆ๐“ฒ๐“ท๐“ญ

    ย 

    ย 

    Spell Name: Airball

    Shakti: Two

    Domain: Wind

    Concentration: Low

    Cast Time: Two Turns.

    Duration: Eight Turns.

    Range: Self.

    Effect: The shaman creates a sphere of air underneath them that they sit upon, allowing them to travel at six meters per turn normally and still complete actions such as swinging a weapon, or dash at nine meters however disallowing them to take any other action. This airball makes them the same height they are standing up even though theyโ€™re sitting atop a ball of swirling wind.

    ย 

    ย 

    Spell Name: Swirling Shield

    Shakti: Two

    Domain: Wind

    Concentration: Low

    Cast Time: One Turn

    Duration: Four Turns

    Range: Self

    Effect: The shaman creates a moving ball of wind around themselves that resists incoming projectiles. The projectiles are all deflected back in the way they were thrown from for the duration. This ball of air will dampen physical strikes against the shaman for two strikes, however upon a third strike the wall will dissipate whereas it may take any number of projectiles without dissipating.ย 

    ย 

    ย 

    Spell Name: Gasp

    Shakti: Two

    Domain: Wind

    Concentration: Medium

    Cast Time: Three Turns

    Duration: Four Turns

    Range: Six Meters

    Effect: The Shaman quietly envelopes a target in a pocket of air. Once encased by the air it begins to suck all breathable air from the pocket. This causes their breath to be taken from them over the course of the duration and make them struggle to breathe. An attempt can be made to escape by rolling d20 with a dc of 14. At the end of the duration, the target will be rendered unconscious. Targets can attempt to escape multiple times, but must meet the dc to do so.

    ย 

    ย 

    Spell Name: Wind Shuriken

    Shakti: Two

    Domain: Wind

    Concentration: Medium

    Cast Time: Three Turns

    Duration: Until Thrown/Used.

    Range: Ten Meters.

    Effect: The shaman creates a shuriken in their hand that is a meter in length, hovering above and circling at mass speed. At bond, they can create one shuriken, harmony two, and enlightenment three. Extra shurikens will float around the shaman until used, it takes a turn to take upon a new one. They may all be thrown at once. The shaman may decide to either use this as a projectile, in which it follows projectile rules, or use it in melee. This shuriken upon hit will cut through flesh and leather as if it were steel, likely causing laceration wounds and pushes the target backwards by three meters.

    ย 

    ๐“”๐“ช๐“ป๐“ฝ๐“ฑ

    ย 

    Spell Name: Ground Displacement

    Shakti: Two

    Domain: Earth

    Concentration: Medium

    Cast Time: Two Turns

    Duration: Instant

    Range: Eight Meters

    Effect: The shaman solidifies the ground beneath another's feet, before violently drawing it in any given direction, allowing them to pull targets off of their feet who occupy the space and knock them prone.

    ย 

    ย 

    Spell Name: Earthen Platform Run

    Shakti: One

    Domain: Earth

    Concentration: Low

    Cast Time: One Turn

    Duration: Five Emotes

    Range: Self

    Effect: The shaman breaks into a sprint across any earthen or metallic wall regardless of direction and essentially scales it. They form small foot and handholds as they go to move across any of the applicable surfaces. They may โ€˜walkโ€™ on the wall as well instead of simply sprinting. This follows standard movement rules.ย 

    ย 

    ย 

    Spell Name: Heavy Feet

    Shakti: One

    Domain: Earth

    Concentration: Low

    Cast Time: Two Turns

    Duration: Three Turns

    Range: Five Meters

    Effect: The shaman encases the feet of their target and encases them in rock to lock them in place with the ground, preventing them from moving their feet for the duration.

    ย 

    ย 

    ย 

    Edited by Jeroxia
    Link to post
    Share on other sites
    • Who Viewed the Topic

      16 members have viewed this topic:
      Brave  ThatRainbowKitty  kinzie09  ScarletWolf  Fooldude  DankuzMemuz  Bromophobe  thehorde  Ace_19  Jeroxia  fantomturtle  KrrispyKreme  Ender  Neci  Redwall  Crimson_Wolfe_ 
    ร—
    ร—
    • Create New...

    Important Information

    Terms of Use