kinzie09 101 Posted February 17 Share Posted February 17 (edited) ๐๐๐ป๐ฒ๐ท๐ช ๐๐ฒ๐ผ๐ฌ๐ช๐ฎ๐ผ-๐๐ท๐ท๐ฎ๐ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ย Username Kinzie09 Character Name Myrina Piscaes-Annex Spirit: Alizeh (Validor) Bond Type Bonded:ย The shaman is able to blow away loose objects away from them, moving them as rolling projectiles of up to 15 feet. Bond Site Desert near a small pond. Idols *Tattoo's of wings with swirling sands for the feathers along her shoulder blades ย ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ๐ข๐ฝ๐ธ๐ป๐ถ๐ผ ย Spell Name: Spark Shakti: Two Domain: Storms Concentration: Low Cast Time: Two Turns Duration: Two Turns Range: Two Meters Effect: The shaman sends electricity coursing through their idol or hands outwards to shock somebody. These shocks are enough to seize the muscles in a single limb, causing it to stiffen to the point of unusability. ย ย Spell Name: Flash of Lightning Shakti: One Domain: Storms Concentration: Lows Cast Time: One Turn Duration: Instant Range: Self. Effect: The shaman channels lightning in their form and dashes with it. In a blink, they appear elsewhere within a range determined by shaman level. At bond they can dash three meters, harmony five, enlightenment eight. Passing through people will stun them for a turn, however the shaman cannot attack or make another action in the same turn they cast this spell. The shaman cannot pass through terrain.ย ย Spell Name: Thunderstruck Shakti: Two Domain: Storms Concentration: Medium Cast Time: Two Turns Duration: Instant Range: Touch Effect: The shaman impacts someone with their idol or hand, sending the person flying backwards with concussive force as well as a loud clap of lightning about several meters varying on terrain (flat terrain five, upwards terrain three, downwards seven). They will be dazed if they slam into an object or wall of sorts. The initial impact causes the normal harm the hand or idol would bring, the real danger is what they are pushed into. ย ย ๐ฆ๐ฒ๐ท๐ญ ย ย Spell Name: Airball Shakti: Two Domain: Wind Concentration: Low Cast Time: Two Turns. Duration: Eight Turns. Range: Self. Effect: The shaman creates a sphere of air underneath them that they sit upon, allowing them to travel at six meters per turn normally and still complete actions such as swinging a weapon, or dash at nine meters however disallowing them to take any other action. This airball makes them the same height they are standing up even though theyโre sitting atop a ball of swirling wind. ย ย Spell Name: Swirling Shield Shakti: Two Domain: Wind Concentration: Low Cast Time: One Turn Duration: Four Turns Range: Self Effect: The shaman creates a moving ball of wind around themselves that resists incoming projectiles. The projectiles are all deflected back in the way they were thrown from for the duration. This ball of air will dampen physical strikes against the shaman for two strikes, however upon a third strike the wall will dissipate whereas it may take any number of projectiles without dissipating.ย ย ย Spell Name: Gasp Shakti: Two Domain: Wind Concentration: Medium Cast Time: Three Turns Duration: Four Turns Range: Six Meters Effect: The Shaman quietly envelopes a target in a pocket of air. Once encased by the air it begins to suck all breathable air from the pocket. This causes their breath to be taken from them over the course of the duration and make them struggle to breathe. An attempt can be made to escape by rolling d20 with a dc of 14. At the end of the duration, the target will be rendered unconscious. Targets can attempt to escape multiple times, but must meet the dc to do so. ย ย Spell Name: Wind Shuriken Shakti: Two Domain: Wind Concentration: Medium Cast Time: Three Turns Duration: Until Thrown/Used. Range: Ten Meters. Effect: The shaman creates a shuriken in their hand that is a meter in length, hovering above and circling at mass speed. At bond, they can create one shuriken, harmony two, and enlightenment three. Extra shurikens will float around the shaman until used, it takes a turn to take upon a new one. They may all be thrown at once. The shaman may decide to either use this as a projectile, in which it follows projectile rules, or use it in melee. This shuriken upon hit will cut through flesh and leather as if it were steel, likely causing laceration wounds and pushes the target backwards by three meters. ย ๐๐ช๐ป๐ฝ๐ฑ ย Spell Name: Ground Displacement Shakti: Two Domain: Earth Concentration: Medium Cast Time: Two Turns Duration: Instant Range: Eight Meters Effect: The shaman solidifies the ground beneath another's feet, before violently drawing it in any given direction, allowing them to pull targets off of their feet who occupy the space and knock them prone. ย ย Spell Name: Earthen Platform Run Shakti: One Domain: Earth Concentration: Low Cast Time: One Turn Duration: Five Emotes Range: Self Effect: The shaman breaks into a sprint across any earthen or metallic wall regardless of direction and essentially scales it. They form small foot and handholds as they go to move across any of the applicable surfaces. They may โwalkโ on the wall as well instead of simply sprinting. This follows standard movement rules.ย ย ย Spell Name: Heavy Feet Shakti: One Domain: Earth Concentration: Low Cast Time: Two Turns Duration: Three Turns Range: Five Meters Effect: The shaman encases the feet of their target and encases them in rock to lock them in place with the ground, preventing them from moving their feet for the duration. ย ย ย Edited February 17 by Jeroxia Link to post Share on other sites
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