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    1. The battle lines had been drawn as the men of Angouleme had dug their lines and prepared their arms and souls for the battle to come. Across the field which had been burnt and cleared by both sides previously they could see their foe, the remaining Montist Forces had gathered in a similar fashion and both sides stared at the other, Solarii to Solarii; Dahriimite to Dahriimite, both seeing the other as heretics and waiting intensely to see who would make the first move across the field that would soon run red with the blood of the devout. As the Armee of Lucienne waited expectantly they suddenl
      18 points
    2. It came all at once. First, the silence of the world itself, as if it sensed the great movement that was about to heave forth into the realm. The next, a shockwave which circled four or five times around the planet, shattering windows and causing large earthquakes in the nine circles. The super volcano at the very center of this place, one known as the place where K'Daai themselves were chained, has exploded..and debris was not the only thing that began pouring out from within. Three massive entities soon emerged, towering over the thousands of Imps, Fiends and demons which came al
      17 points
    3. While the strike forces sent by the demons would take a considerable amount of time to arrive as they have not yet prepared, the furious Emperor soon sent out couriers to all available cities in the Empire with a single, simple directive. "Get here fast, get here now. Bring whomever you can within the empire and prepare for a fierce battle."
      14 points
    4. Healing and Injuries Wounds and injuries follow a scale across all systems. This chart dictates the severity of each wound dealt, and provides a guide to healing. Minor - Minor cuts, scrapes, and bruises Mild - Lacerations, minor fractures, punctures, and gashes requiring stitches Moderate - Broken bones, minor blood loss, 2nd degree burns, minor appendages (fingers, toes, etc.) Severe - 3rd degree burns, major blood loss, major lacerations, large gashes, puncture wounds, etc. Lethal - Fatal wounds, organ damage, limbs, etc. Accelerated
      12 points
    5. [Theme] Overview: The Whaler’s Guild is a zealous monster hunting and fishing organisation, whose purpose is to cull hordes of monsters as well as protect fishermen and whalers at sea. Faith: Shaohl, the Kraken (Major) & Engel, the Lady of the Hunt (Lesser). Purpose: The Whaler’s Guild’s purpose is simple; protect fishermen from threats at sea. Ensure that proper migration patterns are respected. Further the precepts of Shaohl by granting protection to the common people and hunting down dangerous beasts. The Whaler's Guild also manages the
      8 points
    6. The first of two waves is here, the first big lore drop of the year! (That isn't exodus.) First, some notifications and statements from the team; Due to the rabbit hole of the cloth redo going a LOT deeper then any of us realized, that will arrive in three OOC weeks, on November 8th at the next meeting. Sorry guys! The festival of shadows is taking up our next meeting slot, so the wait will be a little longer. With the introduction of the final round of changes for magic for at least half a year barring any extreme holes we might find, Aeromancy and
      6 points
    7. until
      Following the arrival of demons on the mortal realm, random attacks and mindless slaughter would begin to spread across the realm This time the target was HOLMSGARD, would they be prepared? OOC: This will be a demonic attack on the city, attend to defend.
      6 points
    8. Overview: The choke of smog covers the ruins of the industrious Realm of Blithney, a world gifted with the innovation of the Industrial Revolution. Rampantly the world expanded, becoming much smaller to all those within it. But the greed of those in power has led the world into an age dark, for the people now drown in their seas of soot. Endless wars between the rivaling factions have grinded down the people to a size far more controlled by the unanimously corrupt and oppressive governments, with no breath of relief from the conquest raging on. Great machines march across the ravaged land
      6 points
    9. As a quick change that has been hotly contested yet extremely requested, Braincap is receiving a considerable change that has been a long time planned. Braincap is no longer considered a tailory project and has been swapped to an Alchemical that is temporary in nature, as this was, quite frankly, ruining Psionics magic via events, player or otherwise in ways that were not healthy for the servers overall balance. Also everyone was wearing smurf mushroom caps around, and that was kinda weird. Braincap [Here]
      5 points
    10. - The Void - Overview The Void is often a general reference to that which resides within the realm of absence, but is in truth the correct name for that which lies beyond the veil between worlds. A seemingly infinite boundary that is ever expanding, the void is a massive area in which no light exudes nor escapes, and is often considered to be a place where nothing can possibly exist. This could not be further from the truth. Within the realm of the Void lies countless destroyed, corrupted and twisted planets that either natively began as such, or were torn beyond recogni
      5 points
    11. “No one man, Rayarch had declared, could or should rule the whole of the Kingdom, and the establishment of the Elector Counts maintained this principle. He who was elected Monarch wielded great power, but only by the forbearance of his peers, who upon his death or abdication, may set the crown upon the brow of another heir not his own.” S.1: As the power of the Kingdom of Angouleme grows, such a reformation to the Grand Council is needed to ensure that the republic runs smoothly as intended. With such, each Duke/Duchess of their respective Province gains the power to name a Baron/Baron
      4 points
    12. - The Pearled Cathedral - Third Mense of Mortina Description: Rumored to be nestled within the many craters and crevices of the Mother Moon are strange and seldom spotted structures. Being so close to Aversia that the Moon itself is easily seen by any, those astronomers who gaze upon perhaps the easiest target of their search may find a temple upon the Mother Moon herself. A cathedral tucked and hidden amongst her many crevices, born purely of pearled and abyssal moonstones. This porcelain structure has been gazed upon in all the millenia by no more Aversian eyes that one may
      4 points
    13. until
      Event team needs some alone time to relax and de-stress. All events are declined during this period of any kind, but random events (NOT REQUESTED RANDOM) are still a possibility. This goes for the Campaign too! Any events made during this period for events after this holiday will also be declined. Aethier will be event-less for this period, so don't apply for anything after it. Apps will open up again on the 15th at 12:00 AM
      3 points
    14. From a while back, but a fitting piece for the Spooky Season
      2 points
    15. What is a Stance: A stance is a basic fundamental that changes the way a Mage is capable of performing in the field in a wild variety of ways. Each stance has their own benefits and drawbacks which change the way they work. A mage can only ever adopt one stance at a time, and they can only change it when they have their spark lit or ascend to a higher ranking (Note: Archmages cannot switch stance unless they demote. They will be required to retake the Gambit of Arcana if they do so.) These affect all spells unless specified otherwise in the stance. Spells can go over the 5 mana max limit in te
      2 points
    16. What is a Heroic Spirit A heroic spirit is a mortal being who has made such great strides in their time that they have left a profound effect or remembrance upon the mortal world, no matter how many generations have passed. These "Spirits" are beings born of memories, shards of the mortal beings at their peak where they roam within Aeveterinity. Saving the world or destroying it, they left either a beautiful legend, or a wicked story parents tell their children about to scare them in line to this day. Their spirits, whether resting now as a divine spirit or safely within the afterlife, remem
      2 points
    17. Jacobin’s Bane is not something new in the realm of Aethius, though it has remained underground for centuries. Locked away, able to be contained hopefully for good. It was until a man was stumbling through old curses and magics that the curse had slithered out, and afflicted the man itself. The curse will always find its way to people who are notorious for greed, gluttony, or selfishness, but sometimes it will latch onto people from other sources, such as from curses or old magic. Physical Changes: Simply known as ‘Jacobins’, those under Jacobin’s Bane will not witness any physical chang
      2 points
    18. OOC Name: SubSammich Alts: SubSammiches, SubSmooches Character name: Serene Vieniera Deity: Arvora Tier: Blessed Aesthetic: The blessed, at all times, is adorned with a wreath of any sort of flowers she wishes for so long as they're common rarity. Her tattooed markings on her skin turn to glow all sorts of greens and browns instead of the moonlight amethyst. When casting, the tattoos upon the Blessed’s arms flourish with twisting vines and flowers. The Blessed has blood like highly viscous sap, which holds a honeyed glow even in the skin. Serene’s moo
      1 point
    19. This is my character Oberon's armorial, and depicts his family's history and tradition, and their baroque inspired way of life ("memento mori", remember that you'll die) through heraldic symbolism. Artist name: SocialDarwinist
      1 point
    20. It was midday when the Armee of Saint Syrie had arrived at a shallow crossing in the Salutis River. As they approached the troops, who had been marching alongside their wagons and singing jolly tunes, began to get a slow creeping feeling of unease as they approached the crossing. Lt. Gen. Florence Lancelyn, realizing they had not sent scouts ahead of the army up until this point, gave the order to halt and had a scout under magical transformation look ahead. Once crossed the scout was hit and injured by multiple arrows but by the grace of Dahriim it seems made it back to report that there were
      1 point
    21. Name: Lohegrin Crossbow Type: Invention Components: Standard Crossbow Materials. Overview: The Lohegrin Crossbow is a two-shot firing crossbow, made with a wooden magazine mounted on top of where the shaft would be, coinciding with a lever atop of this mechanism. The lever pulls the string back and lowers the bolt into the crossbow itself after the first bolt is shot, allowing for another shot to be taken. Mechanics: Standard Firing Pattern: Turn One: Load Bolt One Turn Two: Load Bolt Two [Optional] Turn Three: Aim Turn Four: Fire Bolt One Tur
      1 point
    22. Vallahism [Greater Vallah require Non-Standard Character Applications-Vallah Lord is Event Exclusive] Vallahism is the original sin, the original curse. Vallah were some of the first blighted creatures to truly manifest on the realm, hiding shadows and filling their lust for blood. This Crimson Curse finds its way into homes of the innocent and the damned alike, tainting their bloodlines and seeks to avenge those who dared defile the shrines of the gods. The term Vallah means in an ancient tongue 'To swear in Holy Name,' derived from their tainted and nefarious origins. Ph
      1 point
    23. - Aurora Curiositas - Second Mense of Amaries Description: Those few belonging to the frigid hinterlands of Ardemor and Adelona are familiar to the lights which course against the Nightmother’s, Ombra’s, black sea. Conduits of energy through the sky, the aurora oval shapes that were previously formless rivers would become tamed and shaped within this unique, and once in a Cycle occurrence. Molded by the Divine into cyclical designs flowing through the skies themselves, a massive shape would form among the celestials. A grand astrological circle of runes and glyphs is formed f
      1 point
    24. - Tractatori - Description: Lurking far beneath the surface in the treacherous depths of the underground exists a foul and harrowing beast unlike most other creatures in its stead. This monster, named by the few who have come into contact with it and survived, is among the most complex creatures to reside in the caverns of the Deep Run. It all begins with the eerie appearance of a young child. At first, the child will stand alone before a group of explorers traversing into the cavernous depths. It will take after one of the more dominant races present in the group
      1 point
    25. [Contact the Loremaster if you desire to add or input anything.] Era One (First World) 96 BE; First written language found, start of the Era calendar and the new Cycle. 94 BE; First civilization emerges with the coming of the Demi-Servant Erika. 92 BE; City of Haven established, Harry of House Lancelyn crowned first King of Aethius. 89 BE; Harry Lancelyn deposed shortly after ascension, Duncan Steelfist crowned second King of Aethius. 87-86 BE; First noted history of a major bandit raid, city of haven razed by the "Alverton Bandits." 85 BE; City of Stormfall is founded, Duncan remains
      1 point
    26. - Braincap - Plant Type: Tree (Fungal) Rarity: Rare Description: These gigantic mushrooms can grow up to ten meters tall but are most often found around 1-2 feet in height. Their caps have a wide diameter of about double the mushroom’s height and are varying shades of purple colors. The outer membrane of the fungus is thick and akin to leather, while the mushroom stalk itself is nearly impenetrable due to the immense amount of proteins sustained within it keeping the mushroom standing tall. The stalks of the mushrooms tend to be paler in color, more gray a
      1 point
    27. Rumored Location: Found and Taken Backstory: Purity is a weapon that bears a child-like innocence. In a single moment it can be the purest and strongest soul, and then become the darkest and most despairing of all things. For many though, it is a symbol of purity, of light, and most importantly-of hope. Many great Heroes have wielded it against the darkness in the name of Veltes, saving thousands of lives from a fate perhaps worse then death. The most notable hero of Veltes which wielded this weapon was named Enzo. With the power of his deity imbued into his form,
      1 point
    28. Rumored Location: Found and Taken Backstory: The hand of Oklamat is an old relic of ages past. Many adventurers sought out this strange item every generation, as it was considered a holy relic which gave those who wielded it the favor of the god of luck himself. For whatever strange reason when the wielder died, the gauntlet disappeared, only to be found in other ruins across the world, never in the same place or with a proper pattern. One follower who found it even put it up for display, but upon his death it disappeared without a trace. Whatever the case, it seems the god of
      1 point
    29. - Divinity: Power of the Faithful - "Only through Enlightenment can one unlock their True Self; what they were always meant to be." Overview Divinity, or the Divine's Touch is one of the most direct ways the Gods influence the world. Imbuing chosen followers with but a small fragment of their power, they are able to preach their word and practice through use of such powers. It is said that this enlightenment, or the sparking of their 'Flame' per say is one of the first steps a devout might take to truly being a proper patron of their chosen deity. In this wa
      1 point
    30. - Iron - Rarity: Common. Malleability: Average. Magnetic: Yes. Conductivity of Heat: Average. Primary Uses: Weapons, Armor, Household Uses, Etc. Special: N/A. - Steel - Rarity: Common. Malleability: Average. Magnetic: Yes. Conductivity of Heat: Average. Primary Uses: Weapons, Armor, Household Uses, Etc. Special: N/A. - Copper - Rarity: Common. Malleability: High. Magnetic: No. Conductivity of Heat: High. Primary Uses: Currency. Special: N/A. - Tin - Rarity: Common. Malleability: High. Magnetic: No. Conductivity of Heat: Average. Primary
      1 point
    31. - White Stag - Description: The white stag is a mysterious animal that is considered an elusive creature to many. Far from small, this animal stands at around 147-157 cm (58-62 in), and weigh in at around 408-498 kg (900-1,100 lbs). They generally live to be around 10-15 years of age. As the name suggests, they are pure white, deer-like beasts that seemed to appear from the powerful force of leylines themselves. It is unknown what they originally were, as they appear to be a strange cross between a large stag, and a horse, but their behavior seems to lean more towards de
      1 point
    32. Name: The Erudite Plague Overview: Often referred to in short as "The Red Plague" by many commoners, the Erudite plague has been a terror that exists deep beneath for as long as any species can remember. Though its origins are unknown, its deadly fatality rate and quick invasion of the body are considered legendary among the denizens of Aversia. The erudite plague is a malignant crystal formation that uses thousands of different forms of energy to propagate and spread, from leyline energy to flesh and blood. It is also known for being capable to form a hive of sorts from animal den
      0 points
    33. Electromancy The discipline of Electromancy encompasses the manifestation and manipulation of electricity and lightning. Spell Name: Flash Mana: 2 Disciplines: Electromancy Concentration: Low Cast Time: 2 Turns Spell Duration: Instant Range: Self, 15 Meters Spell Effect: The caster dashes like a flash of lightning to a location within 15 meters. During this time, the caster cannot attack or cast; however, the caster may still collide with people or objects, causing small electrical burns to people hit and slight bruising to the caster.
      -5 points
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