Jump to content
News Ticker
  • We host a Weekly game night session at 10pm GMT (5 EST) every friday!
  • Submit your best emotes of the month to the "Best Emotes of the Month" thread for a chance to win a $20 steam card every month! The void menace approaches! How will you help to save the future of Aversia? Upcoming Updates Include: The Hub Server - The Crafting System part 2 - The New Whitelist/Verification System and more!

    Lore Journal: 2018-2020


    Recommended Posts

    Loremaster

    Sometimes people mess up badly and can open tears in the veil a little too close to the realm of absence..and then, sometimes, they pour through it, trying to make themselves a new home. But fret not, it does NOT mean the end of the world! [Most of the time.] Just a nasty little infestation that needs clearing out. The voidlings: https://www.aethier.co.uk/forums/index.php?threads/the-voidlings.42734/

    • Like 5
    Link to post
    Share on other sites
    • 2 weeks later...
    Loremaster

    Please note that if you have not had your grimoire sat down and redone since we announced the Grimoire Inquisition, your spells no longer work. If your spells were approved AFTER the announcement, ignore this message. To get your spells updated, please reapply normally. We have other priorities now and time is up.

    Edited by Guest
    • Like 1
    Link to post
    Share on other sites
    Loremaster

    Hey everyone! For all intents and purposes going forwards, any and all major changes from the lore team are now being stockpiled until EXODUS, so we can work and polish them further then we normally do. This is both for future proofing, and also so you can realize the grand ambitions we have waiting in the rear.

     

    Some minor things might leak through here and there though, like these!

    Sporelings, Event Monster [Here]

    Kumiho, Event Monster [Here]

    Airship Rules, Redone [Here]

    • Like 2
    Link to post
    Share on other sites
    • 1 month later...
    Loremaster

    For those who already have approved Magic items, this is important and required for you. Please add a section below Item Name and above Enchanted Discipline(s) called "Creator of Item [N/A for Event]" and fill it out with the mage or blessed who created the item.

     

    Those who fail to do will have it removed from the section after 30 days!! You can edit them in the section if you are the author!! The format will be updated ASAP!

    Edited by Guest
    Link to post
    Share on other sites
    • 3 weeks later...
    Loremaster

    Profane Rules have peeked their head up with a massive update, which encourages those going through the fact to become TRUE EVIL VILLAINS:tm:, can have their own suite of pros and cons. [Here]

    Link to post
    Share on other sites
    • 2 weeks later...
    Loremaster

    After a long and arduous discussion, we are shifting a stance we took earlier on the terminiology regarding the term "Allah" on server, which was otherwise banned in every context. In the new shift, the changes are as follows ICLY:

     

    Allah cannot be used in the modern context to refer to "God" just as God currently cannot either, however can be referred to any god within lore or all of them seperatly. Both god and allah have some popular phrases that roughly translate to the same thing, such as "Deus Vult" and "Allahu Ackbar", and is banned in all languages you might want to rephrase them in. Common catchphrases which refer to God and Allah are highly discouraged for use when referring to the gods within our lore, but prayer words in both latin and arabic and others can still remain, such as "sic gloria transit mundi", but cannot be used as substitutes for phrases you otherwise would use [i.E "Ave Maria" before charging into an enemy]. This is effective immediately, and can be cracked down upon by Lore team or Moderation.

    Edited by Kyle1322
    • Like 5
    • Haha 4
    • Wow 5
    • Fire 1
    Link to post
    Share on other sites
    • 2 weeks later...
    Loremaster

    A few minor updates as we continue to overhaul basically everything in existence of our current systems in the background:

    -Anti Holy water doesn't exist. Sporelings make holy water into regular water.

    -Necromancers must now track the number of undead they own in their grimoires.

    • Like 6
    Link to post
    Share on other sites
    Loremaster

    I MISSED AN IMPORTANT ONE:

    -Arcamite no longer acts as an instant cast catalyst, instead, Arcamite is back to what the original conception was supposed to be, in that it takes the full cast time to cast, but it does not cost any mana except for the amount imbued into it beforehand.

    • Like 9
    • Haha 2
    Link to post
    Share on other sites
    • 1 month later...
    Loremaster

    THE EXODUS UPDATE;

     

    It’s been a while, hasn’t it? A huge effort and a huge monumental task every two years that kicks every last ounce of energy out of you really is something to behold when its finalized and finished off. Not to mention it isn’t nearly as large as it might’ve been had we saved the lore cull for the next world, but still large enough to make your eyes bulge out of your head. Regardless, welcome to the new age folks. Remember to play with your new toys responsibly, and that it isn’t all about winning. It's about how you play the game.

     

     

    Geography has received a massive update due to the new world, along with a cool history, and even a timeline that consists of both the events that occured in our previous worlds, and the previous history of this one! Also, Laetal has been removed in favor of simply Avaltan. Explore the new world here;

     

    Three new metals have been released, tipping the scales back to the neutral spectrum and giving the evil guys some leeway. Also some Antimagic, since Nagiare is now dead in the water.

     

    All Nagiare is transformed to Silvenium upon entry to the new world, as it no longer exists. Einarian steel is now simply steel, and also no longer exists.

     

     

    In addition, it has been decided that alloys will no longer be able to be applied for, and are either LT made, or simply do not exist for the time being.

     

     

    A new calendar still similar to the old one has been put in place, and will no longer be changing. We encourage everyone to use it, as we believe it contains the healthiest and best form of tracking time for Aethier.

     

    New Event Monsters and Animals are now prevalent throughout the realm, and inhabit the lands (and Skies) of Aversia!

    Animals;

     

    Event Monsters;

     

    Unique Event Monster;

     

    The animals of the underwater world shouldn’t be forgotten either!

     

    The plants section has received a boon on the land side of things, gaining a few more unique trees and flora to populate the world.

     

    Trees;

    Plants;

     

    On the aquatic side of things, the plants and animals section has received a boon, gaining a few more unique trees and flora to populate the underwater realm, including a tree?

    Trees;

    Plants;

     

    UPDATED Node Rules:

     

    Drop rates have been edited, drops have been changed, nodes are considerably more rare in this world. If this proves to be too restricted, changes will be made accordingly.

     

    “Trash” tier items have been added and are as follows: stone, grass, sticks.

     

    “Trash” tier items can be traded in bulk to villagers at spawn to get common and rare items. These villagers will be located within the market stalls of the spirit docks.

     

    1-2 “trash” tier items are guaranteed to drop every time a node is successfully looted, indicating that the node did properly spawn loot.

     

    Tree nodes have been introduced and dispersed.

     

    A few other rules and things are updated as well, please check here for it!

     

    The Heroic Spirits roster has gotten a new look and an overhaul, along with what they are, how to get them, and how they tend to work.

    The undead also received a bit of a formatting change, along with a couple new types!

    New Event Races dot the continent, doing whatever it is they do while the fey receive a MASSIVE lore update, expanding upon them and the lore of the multiverse! Also Hrim giants got a touch up.

    New:

    Updated:

     

    The star signs and constellations are receiving a really fun overhaul, just as something to add to your character to make them that much more unique in their own flavorful way. Make sure to set a birthday for them!

     

     

    All special effects coming from events such as player arcs are being released and revoked. This new world has a strange tie-in to it, and it seems those that granted such boons are now long passed on.

     

     

    Two new races join the core, while two familiar faces make a return, welcome to the party! Also Half-Orcs got a bit of a rework, while the Elves, along with the fey, received a major lore update.

    New Core Races:

    Brought Back:

    Reworked:

    Updated:

     

    Two new traits have been added, one that revolves around continued exposure in the crystal biome, and another that results in giving everything to the void. The Lucient and the Fallen. And Vallah received some changes as well.

    New;

    Updated;

     

    Magic has received a massive update to how it works, by adding in a new system of progression along with a variety of new rules and changes. To start however, one thing that is new is magic “trees” for every discipline, five base spells that can be taken if you have the discipline and added to your grimoire without an application!

     

    Trees of Magic;

    Magic Update!;

     

    UPDATED Magic rules:

    1. All Enchanted objects will be deactivated come Exodus. They can only be reactivated by sacrificing a piece of arcamite after the fact. Contact Mooncake to get it moved out of the archive, with a possible rebalancing if problematic for the current time.

     

    2. Enchanting items will from now on always cost one Arcamite to make.

     

    3. Being a mage will take up a profession slot. You do not level up through the regular profession system yet rather through a combination of events, ontime and general magical effort put into the character.

     

     

    The new skill level of magic goes as follows.

     

    • Novice; 15 spells, 50 Mana
    • Journeyman; 20 spells 100 Mana, Can create Glyphic Circles
    • Adept; 25 spells, 150 Mana, Can create Magic Items, Can create Glyphic Circles
    • Master; 30 Spells, 200 Mana, Can create Magic Items, Can create Glyphic Circles
    • Archmage; Must be master, Only difference can light sparks

     

    One can have up to four Disciplines without penalty.

     

     

    More is described in the thread itself! Your grimoires will be marked at what rank you all now start at, if you are returning mages! This cannot be discussed or argued, as this was a vote by the entire Lore team who reviewed them all.

     

     

    On a dimmer note, we are beginning to tighten the belt on mages considerably, and being active on a character is now paramount to retaining your status as a mage, along with every new and old system we have. As such, some characters have had their grimoires moved to the archive and their sparks turned off. This does not stop you from reapplying! But keep in mind we expect consistent activity as best as you can muster for this! This also applies for shamanism, described below.

     

     

    Shamanism has received a complete and utter overhaul. Not a single part of it is the same, and that means a brand new system to dig your teeth into for those wanting to do it!

    Shamanism Guide;

    The Vaya;

    Spirit Realms and Spirits

     

    Coming as the first new system introduced, the Feymarks are a unique vocal form of magic special to its own language and power that are capable of great things. But this comes with a cost, as all things do. Meet the Archfey, learn the system, wield your newfound power!

    Archfey;

    Feymark;

    Feymark Applications;

     

    Deep in the lands unbeknownst to mortals, a new threat has emerged with gaining influence and dominion of the overworld in its sights! The demons make their play into Aversia. Will you give in, and join them?

    Land of the Demonic;

    Demonmarks;

    The Seven Prime Evils

    How-To Guide

    Runecrafting is a new magical profession that is often thought lost to time. Imbued with special runic sigils and powers, runesmiths can create scrolls of both small and large scale power-all one must do is dedicate their life to its craftings. As with magic, this takes up a profession slot.

    Runecrafting;

    Runesmith Applications;

    The Elder dragons and their powers have made their true debut from the shadows! Starting with the Dragonmarks, a new form of power gifted to those chosen by the Elders, to greater descriptions of the Dragons themselves, the Dragonmarked join and take center stage!

    Dragonmarks;

    Dragonmarked Apps;

    Elder Dragons;

     

    In addition, everyone will start without their abilities or strengths. This will last for two weeks before coming back on for everything. Artifacts-divinity, magic, all such things. Welcome to the 5th world.

    Edited by Kyle1322
    • Like 11
    • Love 1
    • Wow 1
    • Fire 1
    Link to post
    Share on other sites
    Loremaster

    Sometimes you get bored as a loremaster at 5 AM and get inspired to write a cool legend that will later serve as a major plot point.

     

    Who Knew?

     

    The Five Children

    • Like 4
    Link to post
    Share on other sites
    Loremaster

    Vilo'tae have undergone minor changes. Letith's flight has been nerfed from 3 blocks to 2 (distance wise per turn), and has also been given to vilo'tae (Vilo'tae do not loose their wings upon having children, but Letith still do!). Letith can ONLY be feminine appearing, if you have a letith that is masculine, you need to change them to a regular vilotae. In the lore, Letith are supposed to be less common, so therefore their appealing traits have been given to vilo'tae to encourage more accurate portrayal of the lore culture! Keep in mind, they can only have wings if their bug type allows them to.

     

    Another clarification is that Sporelings cannot remedy profane stacks as this act is reserved solely to Divine Blessed.

    • Like 5
    • Haha 1
    Link to post
    Share on other sites
    Loremaster

    A few changes were made to Shamanism, Professions, and Runecrafting which went into effect last night but seem to have been missed in the lore journal. The changes are as follows:

     

    Shamanism

    • Included guidelines for how to progress in Shamanism including the number of months. These can be found [here].
    • Kelon:
      • Had its Enlightenment and Strength domains and merge abilities switched with one another.

      [*]Veiter:

      • Had its Enlightenment and Strength domains and merge abilities switched with one another. Also had both of these abilities rebalanced.

      [*]Zeffir:

      • Rebalanced its Enlightenment merge ability, made clarifications on its Strength merge ability.

      [*]Raijith:

      • Rebalanced and clarified Raijith's Enlightenment merge ability.

      [*]Oreic:

      • Made tweaks to Enlightenment merge ability to account for terrain.

      [*]Garsha:

      • Entirely changed Bond and Enlightenment merge abilities.

    Professions

    • Added timers between progression in the professions system to prevent instant-masters. These can be found [here].

    Runecrafting

    • Added the ability to enchant items, similar to that of mages. These changes can be found [here].

    • Like 3
    • Haha 1
    • Wow 1
    • Fire 1
    Link to post
    Share on other sites
    Loremaster

    Shamanism has received another tweak. The following spirits have received tweaks to their merge abilities:

    • Tletuego
      • Garsha

      [*]Yeyeres

      • Aeboras
      • Zeffir

      [*]Xochor

      • Oreic
      • Rexil

      [*]Atlgua

      • Galga

      [*]Nemita

      • Piard
      • Indril
      • Daureet

      [*]Loquiti

      • Kelon
      • Genet and Draknar (These were only some cosmetic updates)

    These changes were implemented to account for the new universal passives which each shaman of a certain Vaya comes to posses. In addition, the domain of light has been rolled into fire and the domain of speed has been removed. Many of the domain of speed's abilities were found to also be able to be done with fire, air, among other domains and as a domain incentivized degenerate spells. Furthermore, the domain of decay has been added, which includes the manipulate of toxins and disease. Further updates will continue rolling out to shamanism as time progresses and this is what has been done now in accordance to how recent activity has been with them. We thank everyone for their patience and excitement and hope everyone has a good day!

     

    All shaman threads which changed can be accessed from here: https://www.aethier.co.uk/forums/index.php?threads/guide-to-shamanism.61308/

    • Like 1
    Link to post
    Share on other sites
    Loremaster

    Magic, Shamanism, and Metals have received more changes to their lore as well as new additions.

     

    Magic:

    Metals:

    Shamanism:

    Hero's Ebony has also been fixed, the material previously was able to break weapons on its own. This is no longer the case.

     

    More updates and new things will be coming to divinity and shamanism soon.

    • Like 5
    Link to post
    Share on other sites
    Loremaster

    Lycan's have recieved a clarification and overall major buff, located [Here]

     

    The discipline of the Void has been added to magic! [And totally wasn't forgotten until now..] (Here and Here)

    • Like 1
    Link to post
    Share on other sites
    • 2 weeks later...
    Loremaster

    A delayed release from the exodus-the Mana Vortex Landmark is in! Find the lore for it [Here]!

     

    In addition, one of the six new artifacts have been released! Find it [Here]!

    Edited by Kyle1322
    Link to post
    Share on other sites
    Loremaster

    After some discussion and changes proposed months ago, Bahari and Venti have received a rather moderate touch up to their lore pages, specifically in their common worshipers, doctrines, domains and sub-domains. If you are a follower for you not much has really changed, but we have fleshed them out to be more followable and believable for the future.

    Venti [Here]

    Bahari [Here]

    Link to post
    Share on other sites
    • 2 weeks later...
    Loremaster

    Divinity has received a rather large update which overhauls the progression, sanctification and steps on how it works; Divinity has been split into four tiers now, each with their own abilities and power levels. With the addition of a new resource system and the removal of cooldowns, some things are going to be rebalanced.

     

    Naturally this requires everyone to re-apply for the new format, and this should be done by the end of march For now, feel free to follow the old system. [Here] [Here] [Here]

    Current Tiering

    • Yu-na Kim: Chosen
    • Joao de Tavora: Champion
    • Zesiraphu Hadenibhek: Blessed
    • Avel von Maddoc: Chosen
    • Spinner Fable: Chosen
    • Joan Rhett de Leon: Lesser
    • Drake Annex: Champion
    • Goslynn Askeladden: Chosen
    • Seraphina: Champion
    • Quince Jain: Chosen
    • Apollyon Blacktyde: Chosen
    • Lucrezia Duval: Blessed
    • Vulmar Dawn-Lyren: Blessed
    • Ludwig Arden: Blessed
    • Merrick Merrigold: Blessed

    • Like 5
    • Love 1
    • Wow 1
    Link to post
    Share on other sites
    Loremaster

    These systems are also rolling out as reworks to Demonhood and Dragonmarks as well! Threads significantly changed are marked below.

     

    Demonmarks;

    Power of the Wicked [Here]

    Imps [Here]

    Prime Evils [Here]

     

    Dragonmarks;

    Dragonmarks [Here]

    • Like 5
    Link to post
    Share on other sites
    Loremaster

    A new legend that explains why Ombra and Veltes share the holy metal and color of Silver!

    Silver Stone and Silver Light [Here]

    Link to post
    Share on other sites
    • 3 weeks later...
    Loremaster

    A grave sin has been committed against the followers of Ombra much as what once was with the followers of Sol. The world shifts as the divine mumble, and many changes fill the air due to the emergence of what is now known as Vikarus, the Second Sin. All these changes are retroactive, and are NOT a retcon. This has happened because of IC player interactions with the world, and as such it carries with it these following consequences for the world dynamically;

     

    Silvenium has become changed, it's properties becoming an astral infusion of both Silver and Gold, allowing it to affect all cursed and profane beings regardless of class. Because of this infusion, it has now recieved a new name, Celedium. [Here]

     

    Silver has become a tool no longer to harm Vallah, but instead to now be used as a holy weapon against those shunned from the moon, known now as the Vikarus. Gold is the only holy metal barring Celedium that now harms Vallah in an extremely effective manner.

     

    Vallahism has received minor changes removing any negative notions of Silver and further definition of its update as a Cursed trait, not profane. [Here]

     

    Cursed and Profane have now been separated and clarified for the sake of everyone's sanity. Cursed means shunned by the gods, while profane is inherently against what they stand for.

    Basic Definitions;

    Profane: Profane means against the gods. These are things that were not developed by the divine and came from mortal or otherwise wicked interaction. This includes: Demon Curses, Profane Magic, Fallen, and Undead.

    Cursed: Cursed are curses handed from the Gods themselves. Though the gods often oppose those cursed by them, they are not seen quite as foul as the profane. These include: Vallahism, Lycanthropy, Vikarus, and Jacobin’s Bane.

     

    The Vikarus are here, and as such now infest the world and beyond with this curse! [Here]

    • Like 7
    • Haha 3
    • Wow 2
    • Fire 2
    Link to post
    Share on other sites
    • 2 weeks later...
    Loremaster

    A few rolling updates are on the way as the Lore team continues to refine and update the lore. We have also begun on a major project to give a massive update toward the Deep Run and Dwarf run, expect that at the end of April/beginning of May!

     

    As for the smaller updates, Runecrafting has received a progression system similar to the others that we currently possess. Any and all updates can be found on the thread located [Here].

    Aurelio Vianna - Novice

    Kordaldrum Silverbeard - Adept

    Myreclla Merrigold - Novice

    Dragan - Novice

     

    Siran and Hero's Ebony have received updates with the new policy of annihilating poundage from the textbooks of combat on Aethier. [Here] and [Here].

     

    Kravera have removed any notion of animal abuse from their lore when it comes to taming. [Here].

     

    Mages are receiving a change that further exemplifies the innate power and learning that mages create, while giving clear priority of artificing to the role that is utterly dedicated to the craft. With this change, Mages can now only makes one [1] magic item per month, and still need an arcamite.

     

    In addition, the magic item rules have been updated to now support 3 magic items at once of any kind on their person, barring non-personal like before. Found [Here].

    Edited by Guest
    • Like 3
    • Haha 2
    • Wow 1
    Link to post
    Share on other sites
    • 3 weeks later...
    Loremaster

    Habitability and you updated. Events are no longer required to traverse/explore. Nodes will be readded shortly. [Here]

     

     

    A series of updates for professions.

    - Magecraft is only required as a profession for Adept or higher mages.

    - Smithing professions were combined, you will get the tier of your higher smithing profession if you had both.

    - Magic Items were renamed to Enchanted Items, the section on the forums for this was edited to reflect this change.

     

    Feymarks renamed to Feyspeak, primary referral as "Speakers."

    Demonmarks rename to Demonbrands, Primary referral as "Branded"

     

    We're doing a lot of work in the back right now, expect more changes then just the deeprun. It seems every time we try to change something we have to somehow rework millions of other things to make them cooler and fit.

    • Like 16
    • Love 1
    Link to post
    Share on other sites
    • Kyle1322 changed the title to Lore Journal: 2018-2020
    • natureluvr unlocked, locked, unlocked, locked and unlocked this topic
    • natureluvr locked this topic
    Guest
    This topic is now closed to further replies.
    • Who Viewed the Topic

      316 members have viewed this topic:
      Armstaar  sadertyr  UmbraNight  ChaosDeceived  TheDrakeProject  natureluvr  StarGlaze  avemechanicus  WaterFox  Maple  Brogan  RedAttendant  Wereyoi  AlienDark12  Ottorintsu  Elentiya  Legendary Legend  Bratman38  Aux  fantomturtle  Ghostythe  Bloomed  _jay_  KrrispyKreme  Guki  Sea  MCcookie333  DankuzMemuz  GhostKairo  Abbi  Monoeye  JKB22  Witchay  Strudelicious  RoguishLaughter  Vyniel  Lilbren2u  DrPatriot  sl5  kinzie09  Redwall  Eviscero  Anauriel  Scuffle2423  celticwitch  Ender  JaktheDimon  Tree  dogbew  Fraser028  xviggyx  TheHyperion  SocialDarwinist  CaitTheGr8  Razgriz  Kyle1322  Purpleyy  Boog  GermanTacos  Phantom  AMOH  Ace_19  Star  Lioln  Duke Kayzz  ThatRainbowKitty  Bromophobe  Nemeia  Ayasha  Fuzzy_Yeti  alduindie  Meisa  Moolight  Vmwareguy2  Cukie1  thehorde  Fooldude  Darkthekid  Korus  Youngsage3  Rhazort  Mana  YeOlSmithy  Kismess  Abivi  MoonCake  Mercury  dizzyfawn  Suldar  LordOfTheDank  Bones__  Mael_  NightFlame711  Cat956  EvilVSGood  Bobbie  Lucid  Nathan1012  Artagan_  Faye <3  Crimson_Wolfe_ 
    ×
    ×
    • Create New...

    Important Information

    Terms of Use