Jump to content
News Ticker
  • We host a Weekly game night session at 10pm GMT (5 EST) every friday!
  • Submit your best emotes of the month to the "Best Emotes of the Month" thread for a chance to win a $20 steam card every month! The void menace approaches! How will you help to save the future of Aversia? Upcoming Updates Include: The Hub Server - The Crafting System part 2 - The New Whitelist/Verification System and more!

    Healing and Injuries


    Recommended Posts

    Loremaster

    Healing and Injuries

     

    Wounds and injuries follow a scale across all systems. This chart dictates the severity of each wound dealt, and provides a guide to healing.

    • Minor - Minor cuts, scrapes, and bruises
    • Mild - Lacerations, minor fractures, punctures, and gashes requiring stitches
    • Moderate - Broken bones, minor blood loss, 2nd degree burns, minor appendages (fingers, toes, etc.)
    • Severe - 3rd degree burns, major blood loss, major lacerations, large gashes, puncture wounds, etc.
    • Lethal - Fatal wounds, organ damage, limbs, etc.

     

    Once an injury has been treated mundanely, it takes time for the wound to fully heal and the body to recover. These wounds once treated do not count toward any form of concentration breaks barring lethal, but can be more then easily opened up again to resume the negative effect depending on the situation. The mundane healing times of injuries are as follows, and CANNOT BE TIMESKIPPED ONCE INFLICTED:

    • Minor Wounds: Negligible amount of time.
    • Mild Wounds: 3 OOC Days.
    • Moderate Wounds: 9 OOC Days.
    • Severe Wounds: 15 OOC Days.
    • Lethal Wounds: 21 OOC Days.

     

    Alchemical heal times are based on the alchemical.

     

    Accelerated artificial regeneration has a high demand on the body, resulting in negative effects when used. Any and all scarring will remain unless the spell specifies otherwise. Alchemical and mundane (natural) healing are the only ways to avoid this drawback. Wounds healed at the mild tier do not apply this drawback. Any mana, shakti, or aura based abilities that heal injuries cause the following effects for those they heal:

    • Upper Body Injuries (above waist): -1 strength tier per wound healed.
    • Lower Body Injuries (below waist): -1 speed tier per wound healed.
    • Full Body Injuries or Full Restoration: -1 strength AND speed tier per wound healed.

     

    These drawbacks apply for an extended amount of time depending on the severity, following the progression below:

    • Mild Wounds: 1 OOC Day.
    • Moderate Wounds: 3 OOC Days.
    • Severe Wounds: 5 OOC Days.
    • Lethal Wounds: 7 OOC Days.
    • Like 8
    • Love 3
    • Thanks 2
    • Fire 2
    • Amazing 2
    Link to post
    Share on other sites
    • Kyle1322 locked this topic
    Guest
    This topic is now closed to further replies.
    • Who Viewed the Topic

      161 members have viewed this topic:
      sadertyr  sl5  Jeroxia  Kismess  DankuzMemuz  Brave  Mael_  Bromophobe  UmbraNight  Lilbren2u  ThatRainbowKitty  JKB22  llmited  CaitTheGr8  MoonCake  Ender  Phantom  Darkthekid  Meisa  StarGlaze  Ottorintsu  Neci  Moolight  Nemeia  AlienDark12  DrPatriot  Megadonkey  AshenRoman  WaterFox  sensiblegh0st  Maple  Cukie1  Luke_SkyOtter  Aux  SubSammich  Rhazort  Aoob  Vyniel  YeOlSmithy  Poptimus  Tree  fantomturtle  Azur  KrrispyKreme  IGutTheMidasTuch  Book  GhostKairo  Fooldude  Vmwareguy2  CaptainSavage  ArkenGuard  NightFlame711  dizzyfawn  The_Sleepy_Owl  thehorde  BigB  Artagan_  Frisk  _jay_  Mercury  MCcookie333  natureluvr  Bobbie  LordOfTheDank  RedAttendant  Skuei  773942  Strudelicious  Kenophobia  Lavisso  GermanTacos  Anauriel  celticwitch  Elentiya  Echondras  Necronome  Toxic2513  Generalissimo  Cluwu  ToukZ  Korus  Legendary Legend  SocialCaterpillar  DrJesus  AMOH  Eviscero  Goldshades  Moribundity  DallasLG  Leondrith  Volkrii  Nebiros  Kyle1322  Oreocake86  Cat956  Cho  TheDrakeProject  Moncher  Sea  Fatal  Crevan 
    ×
    ×
    • Create New...

    Important Information

    Terms of Use