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    Adama's Grimoire


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    UmbraNight

    OOC Information:

    Username: UmbraNight

    Alts: Tempestas

    Character’s Name: Adama Falconrinn

    Teacher [if applicable]:

     

     

    Aurum Information

    Aurum Type: Inherited Spark

    Tier: Novice

    Stance:

    Stance Name: Stance of the Erudite

    Description: The Erudite stance is for those with plenty of time and patience as well as relative safety, but results in reduced costs for those that use it across the board.

    Positive: All spells cost 1 less mana.

    Negative: All spells require one more turn to cast.

    Mana: 20

    Known Disciplines:

    • Alteration
    • Space
    • Psionics
    • Healing

    Catalysts & Spells

    Active Catalysts:

    •  Wand of Life (Psionics)
    • Wand Life (Healing)
    • Iron-Soul Haft (Space)

    Known Spells:

    7/15

    Aurum Spells

    Spoiler

     

    Spell Name: Attunement

    Mana: 0

    Disciplines: N/A

    Concentration: High

    Minimum Cast Time: Three Turns

    Spell Duration: Instantaneous

    Range: Three Meters

    Spell Effect: The caster is able to tether their instrument to their person, making it so that the instrument is bound to their spark and able to be used as a catalyst for their spells. A DM may approve the use of another item during an event for one of the caster's disciplines if they lack a catalyst.

    [All catalysts require Lore Approval.]

     

     

    Spell Name: Enchantment

    Mana: 5

    Disciplines: N/A

    Concentration: High

    Cast Time: Three Turns

    Spell Duration: Permanent

    Range: Touch

    Spell Effect: This spell channels mana into an item, imbuing it with the ability of discipline(s) that the caster already possesses. This spell ordinarily requires a sacrifice of one arcamite stone and a glyphic circle to cast, however creating trinket items does not require a glyphic circle, but still requires the arcamite.

    [All enchantments require Lore Approval.]

     

    Name: Golemize

    Mana:

    Disciplines: N/A 

    Concentration: High

    Cast Time: Three Turns  

    Duration: Permanent  

    Range: Touch

    Effect: After creating a core with Arcamite, the caster can lay their hands on a golem with said core and use this spell to activate it. Golems can be programmed to follow simple commands such as “run,” “fetch,” and “attack.”, however, lack the intelligence or sentience to follow anything more complex as per Golemancy Rules. This spell may also be used to attach a prosthetic golem limb to a living person without the need of a core, in such cases, the caster will need consent from the target they’re attaching a limb to. Use of this spell counts as enchanting an item.

     

     

     

     

     

    Healing

    Spoiler

    Spell Name: Redemption 

    Mana: 3 + 3 per Tier

    Discipline: Healing

    Concentration: Medium

    Cast Time: 2 Turns

    Spell Duration: Instant

    Range: Touch

    Spell Effect: This spell can heal damaged internals (such as organs, muscle, tendons, etc), severed arteries, reconstruct bone, recreate a lost limb, replenish lost blood, heal burns, treat frostbite, remove scars, etc. This spell cannot be used to cure diseases, toxins, plagues, poisons, curses etc.

    • 2 Post Cast Time, 3 Mana: Minor - Minor cuts, scrapes, bruises, abrasions, and rashes
    • 3 Post Cast Time, 6 Mana: Mild - Small lacerations, minor fractures, small punctures, small gashes requiring stitches, 1st degree burns, 1st degree frostbite
    • 4 Post Cast Time, 9 Mana: Moderate - Broken bones, minor blood loss, 2nd degree burns, 2nd degree frostbite, deep lacerations, deep puncture wounds, deep gashes requiring stitches, minor missing appendages (fingers, toes, etc.)
    • 5 Post Cast Time, 12 Mana: Severe - 3rd degree burns, 3rd degree frostbite, major blood loss, major lacerations, gashes, puncture wounds, etc. requiring extensive stitching
    • 6 Post Cast Time, 15 Mana: Lethal - Fatal wounds, organ damage, missing limbs, 4th degree burns, 4th degree frostbite, etc.

     

    Space

    Spoiler

    Spell Name: Spatial Pocket

    Mana: 3 (+ 5 for Low Concentration)

    Disciplines: Space 

    Concentration: Medium (Low)

    Cast Time: 2 Turns 

    Spell Duration: Instant

    Range: Self

    Spell Effect: The caster can store and retrieve a single item in a pocket dimension no larger than the size of the item. The item must be logged and updated in the caster's grimoire. This spell can be casted at a lower concentration at the expense of more mana.

    • Currently Stored Item:

     

     

    Spell Name: Portal

    Mana: 4

    Disciplines: Space

    Concentration: Medium

    Cast Time: 3 Turns

    Spell Duration: Instant, 3 Turns

    Range: Line of Sight, 3x3 Meters

    Spell Effect: The caster opens a 3x3 meter portal to any place they are familiar with. The portal opens within line of sight and may exit anywhere within the continent. This portal is only able to be sustained for three turns. People cannot be portaled into direct danger, such as over spikes, lava, etc. nor can people be portaled into smaller spaces such as a cell, carriage, etc.

     

    Spell Name: Trailing Portal

    Mana: 5

    Disciplines: Space

    Concentration: Medium

    Cast Time: 3 Turns

    Spell Duration: Instant, 3 Turns

    Range: 5 Meters

    Spell Effect: If a portal has been opened within the last [24 OOC hours] within range, the caster will be able to open it again. This portal will lead to the same location as it led before.

     

    Alteration

    Spoiler

    Spell Name: Transmutation 

    Mana: 5

    Disciplines: Alteration

    Concentration: High

    Cast Time: 3 Turns

    Spell Duration: Instant

    Range: Touch, 1 Material

    Spell Effect: The caster is able to turn one material into another material of the same rarity/danger tier that they have held/worked with before. Materials can only be converted when raw, and cannot be transmuted once they have already been made into a craft. Materials cannot be converted into something dissimilar from their base i.e. stone cannot be turned to wood, hide cannot be turned to metal, wood cannot be turned into hide, etc. Additionally, this spell has no effect on Legendary materials of any kind, cannot transmute anything into Arcamite, and does not work on animal parts from creatures who are danger tiers monstrous or mythic. This spell can only be cast three times a month.

     

     

     

    Psionics

    Spoiler

    Spell Name: Telepathy

    Mana: 4

    Discipline: Psionics

    Concentration: Medium

    Cast Time: 2 Turns

    Spell Duration: Until Dispelled

    Range: 5 Meters

    Spell Effect: The caster creates a link between two people’s minds, allowing them to telepathically communicate with one another. Both targets must stay within a 5 meter range of one another, or else the connection will be severed prematurely. The targets must be willing in order to create a connection, otherwise the spell will fail.

     

    Spell Name: Disguise

    Mana: 5

    Discipline: Psionics

    Concentration: High

    Cast Time: 4 Turns

    Spell Duration: 3 OOC Days

    Range: Self, Touch

    Spell Effect: The mage creates an illusion around a person or creature. It molds around the body, making it seem entirely real and tangible. The illusion does not change the mechanics of the person in question. The illusion may be made up entirely of the caster’s choosing. In order to make an illusion mimicking another person, the caster must have an intricate knowledge of the details of the person’s physical appearance. Usually the easiest way would be to have the person within eyesight in order to perfectly replicate their appearance. The caster may not alter their size/weight or the sound of their voice with this spell.

     

    Edited by UmbraNight
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