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    Alonso's Magical Compendium


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    Generalissimo
    Posted (edited)

    OOC Information

     

    Username: AmaidoGoodman

    Alts: AmaidoBadman | AmaidoLawman

    Character’s Name: Alonso Rodríguez

    Teacher [if applicable]: Reuben Cahir D'Angoulême

     

    Aurum Information

     

    Aurum Type: Mana

    Tier: Novice

    Stance:

     

    • Stance Name: Stance of the Warrior
    • Description: The stance of the Warrior is usually for those who wish to augment a weapon and fight on the frontlines as mages. They are known for their hardier concentration when in comparison to others but at a greater cost.
    • Positive: Can wear armor and cast low concentration spells without impairing movement at all. Can run while casting medium concentration spells without armor. Cannot wear armor and cast medium or above concentration.
    • Negative: All spells cost 1 additional mana.

    Mana: 20 Mana

     

    Known Disciplines:

    • Biomancy: The ability to manipulate plants and animals, but not oneself.
    • Sanguimancy: The ability to manipulate blood and organic matter in oneself or other living beings.
    • Terramancy: The ability to manipulate earth, metal, and magnetism.
    • Space: The manipulation of space, portals, summoning, and inter-dimensional travel. 

     

    Catalysts & Spells

     

    Active Catalysts:

    •  Horn Wan'dagger ✦ (Biomancy & Sanguimancy)
    •  Goodman's Ring ✦ (Terramancy & Space)

     

    Known Spells: (15/15)

    Biomancy Spells

     

    Spell Name: Animalspeak

    Mana: 2

    Discipline: Biomancy

    Concentration: Low

    Cast Time: 1 Turn

    Spell Duration: 15 Turns

    Range: Self

    Spell Effect: The caster can understand and verbally communicate with animals for the duration of this spell. The creatures may or may not elect to respond. The knowledge and awareness of many creatures is limited by their intelligence, but at minimum, beasts can give information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. The caster might be able to persuade a beast to perform a small favor, at the DM's discretion.

    [Use of this spell requires a DM to roleplay the creature(s).]

     

     

    Spell Name: Calm Creature

    Mana: 3

    Discipline: Biomancy

    Concentration: Medium

    Cast Time: 2 Turns

    Spell Duration: 5 Turns

    Range: 10 Meters

    Spell Effect: The caster calms all non-sentient creatures in a 10 meter radius for the duration of this spell. This spell will only work against creatures of the dangerous tier or below.

     

     

    Spell Name: Sedate

    Mana: 4

    Discipline: Biomancy

    Concentration: Medium

    Cast Time: 3 Turns

    Spell Duration: 5 Turns

    Range: 15 Meters

    Spell Effect: The caster selects up to three targets and causes them to fall into a magically induced coma that leaves them unable to wake up or feel pain for the duration of the spell. If the target is unwilling, they may roll a 1d20 to attempt to remain awake against the effects of the sedative. A roll of 14 or higher will avoid the effects. If a sleeping target is harmed, the sedative will immediately wear off. The only exception to this is consensual surgery/medical procedures.

     

    Sanguimancy Spells

    Spell Name: Blood Geyser

    Mana: 3

    Discipline: Sanguimancy

    Concentration: Medium

    Cast Time: 2 Turns

    Spell Duration: Instant

    Range: 10 Meters

    Spell Effect: The caster creates a geyser of blood that sprays upwards with enough force to cause someone no more than 200 lbs (roughly 90 kgs) to be thrown up 4 meters into the air. If heavier than the limit, the target will still be hit by significant blunt force, knocking them off of their feet and requiring their next turn to be spent getting back up.

     

     

    Spell Name: Restore Blood

    Mana: 4

    Discipline: Sanguimancy

    Concentration: Medium

    Cast Time: 3 Turns

    Spell Duration: Instant

    Range: Touch

    Spell Effect: The mage restores a target of all their missing blood. This spell replenishes their blood completely as if they had never lost any blood, preventing someone from bleeding to death but not sealing the wound.

     

     

    Spell Name: Manyfaces

    Mana: 5

    Discipline: Sanguimancy

    Concentration: High

    Cast Time: 3 Turns

    Spell Duration: Instant

    Range: Self

    Spell Effect: The caster can use this spell to manipulate their outer physical appearance into different races, sizes, genders, and so on. This spell does not change the fundamental racial traits/benefits of the character, and will only make their appearance look different. This spell is instant, cannot be unweaved via magic, and is generally undetectable by any means. This spell cannot be used on anyone but the caster, nor can it be stored in an Arcamite.

    [Manyfacing into an Event Race requires an NSCA.]

     

    Terramancy Spells

     

    Spell Name: Anti-Magnetic Field

    Mana: 2

    Discipline: Terramancy

    Concentration: Low

    Cast Time: 2 Turns

    Spell Duration: 15 Turns, Until Dispelled

    Range: Self, Touch

    Spell Effect: The caster creates a magnetic field around themselves or a target with the purpose of repelling attacks by magnetic weapons. This spell is capable of deflecting 3 attacks before the magnetic field will dissipate.

     

     

    Spell Name: Quicksand

    Mana: 3

    Discipline: Terramancy

    Concentration: Medium

    Cast Time: 3 Turns

    Spell Duration: 3 Turns

    Range: 10 Meters, 5x5 Meter AoE

    Spell Effect: The caster creates an area of quicksand in a location of their choosing within range. Targets in range of the AoE must roll a 1d20 each turn, requiring a roll of 15 or higher to escape the quicksand. When the spell ends, the ground hardens once more, trapping those within it. The casing is able to be escaped but takes a full turn to do so; two if the target is heavy or wearing armor.

     

     

    Spell Name: Tunnel

    Mana: 4 per Turn

    Discipline: Terramancy

    Concentration: Medium

    Cast Time: 1 Turn

    Spell Duration: Channeled

    Range: Touch

    Spell Effect: The caster forcefully digs a tunnel into stone or earthen material, boring a hole large enough for the caster to crawl through. Each turn, up to three meters of material may be mined from the earth as the caster works into the crust. This can also apply to stone walls, etc.

     

     

    Spell Name: Stoneskin

    Mana: 4

    Discipline: Terramancy

    Concentration: Low

    Cast Time: 1 Turn

    Spell Duration: Instant

    Range: Self

    Spell Effect: The caster abruptly surrounds themselves in stone and their skin turns hard as a rock. During this time, the caster cannot attack or cast; however, the caster cannot be struck and weapons, objects, etc. glance off them harmlessly.

     

    Space Spells

     

    Spell Name: Telekinesis

    Mana: 1 per Turn

    Disciplines: Space

    Concentration: Medium

    Cast Time: 1 Turn

    Spell Duration: Channeled

    Range: 15 Meters

    Spell Effect: The caster manipulates the space around an object and levitates it into the air, moving it at up to 3 meters per turn. The caster can only lift objects up to 25 pounds (roughly 11 kg). The caster may move the object any way they want.

     

     

    Spell Name: Summon Creature

    Mana: 3/4/5

    Disciplines: Space

    Concentration: Medium

    Cast Time: 2 Turns/3 Turns/3 Turns

    Spell Duration: 1 OOC Day/10 Turns/5 Turns

    Range: 10 Meters

    Spell Effect: The caster summons a creature to obey their commands. It may listen to basic commands such as “attack” or “stay.” It disappears upon the end of the spell duration.

    • 1 Passive Creature - 3 Mana, 2 Turn Cast Time, 1 OOC Day Duration
    • 1 Threatening Creature - 4 Mana, 3 Turn Cast Time, 10 Turn Duration
    • 1 Dangerous Creature - 5 Mana, 3 Turn Cast Time, 5 Turn Duration
      • A DM is required to emote for creatures summoned from the dangerous tier danger rating.

     

     

    Spell Name: Redirection

    Mana: 4

    Disciplines: Space

    Concentration: Low

    Cast Time: 1 Turn

    Spell Duration: Instant

    Range: 15 Meters

    Spell Effect: The caster creates two portals to redirect a ranged attack, one at the location of the attack and the other facing a new direction. Only the attack’s direction is affected. When redirected towards a new target, Projectile Standards apply.

     

     

    Spell Name: Portal

    Mana: 4

    Disciplines: Space

    Concentration: Medium

    Cast Time: 3 Turns

    Spell Duration: Instant, 3 Turns

    Range: Line of Sight, 3x3 Meters

    Spell Effect: The caster opens a 3x3 meter portal to any place they are familiar with. The portal opens within line of sight and may exit anywhere within the continent. This portal is only able to be sustained for three turns. People cannot be portaled into direct danger, such as over spikes, lava, etc. nor can people be portaled into smaller spaces such as a cell, carriage, etc.

     

     

    Spell Name: Slingshot

    Mana: 3

    Disciplines: Space 

    Concentration: Low

    Cast Time: 2 Turns

    Spell Duration: Instant

    Range: Self, 5 Meters Around Caster

    Spell Effect: The caster bends space around their person and abruptly unleashes it, causing all within range to be pushed outside of the 5 meter radius.

     

    Combo Spells

    N/A for now.

    Edited by Generalissimo
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