• Aethier will be updating to 1.14.3 On January 1st 2020. Beta Testing and Map development for the new server will be announced at a later date.

The Aethier Community

The Great Split

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The cultists chanted, their candles and chalk laid upon the stone. A circle of magic so large it could rival the diameter of the tower Foli erupted from the earth. Each rune, each sigil lit up with violet energies, transferring to the next. Even without the staff, they would have their result. The end demanded it so. The man in the center released his collected divine energies he absorbed, killing every other cultist within the center, including himself as the sigil lit up with their blood spilled onto the stone.

And then the very world itself cracked nearly in twain.

The explosion was deafening, and the power of its shockwave shattered every piece of glass, both ornamental and functional without a second thought. The very ground around the mountains cracked open like an eggshell, and magma poured out from all sides, decimating any chance of survival that those near the explosion had with them. From Frjalstad to Tyr'Varune, the smoke and flame could be seen as it covered the skies above with ash and soot. Even the Aestatians, the Hanese-all could see what just occurred.

To those near the center that were not instantly vaporized, they would be deaf for the rest of their lives, as the volcanic eruption sent such a sound that the world itself heard it four, no-five times over. Rubble was thrown into the air, going across the...

CiT Update - 30/9/19

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CiT Update time. The changes carried in this one pertain to the Weight-Requirements sheet, as well as reverting a previous change. We also want to set in a very minor change regarding the taming of common-tier animals, specify some minor rules regarding naming items, and provide some easy access understanding of what CiT will be doing pre and post exodus. There will also be minor updates to the CiT Information Thread’s rules section to better sorted and easier to read through, though this will be done in the background over time and is not the highest priority.


Additions and Changes to the
  • Slightly reduced metal requirement for rapiers from 800 grams...

Halt on Regions (Factions Team)

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Before you panic, let me get this one clear.

Regions currently applied for will be gone through and dealt with, and the dwarves already have an exception to this time limit for their next region, as I doubt they will be able to finish it before the deadline.

Starting October 1st, 2019 at 12 AM PST, I will no longer be accepting new region applications. This means I will not be pasting additional regions on the map. Minor edits are fine, but additions and new settlements/buildings/etc. will no longer be approved until January 1st, 2020.

If you were in the middle of building a region and think you won't be able to get it done in time for the deadline, please PM me and we can work things out. Again, dwarves have an automatic exception, as I am aware they have been constructing a region for a few months.​

Notice of Illegitimate Silvenium

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Hello all.

Moderation team is asking that, for the time being, people stop trading Silvenium. We are currently investigating the possibility that a lot of illegitimate Silvenium material items have been placed into circulation around the server.

First off, we’d like to apologize for any inconvenience this might bring and we’d like you to know we’ll be working hard to bring this situation. We hope to get this sorted out by this upcoming weekend

Secondly, rest assured that if anyone has spent arunes or traded for Silvenium that turns out to be illegitimate they will be refunded for the metal.

CiT Update - 9/9/19

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Hello! Time for another CiT Update. This one is in regards to the scavenging/melting down of smithed crafts, and providing a final window for players who still have raw material items that are not up to date, or have yet to be converted post-Lore Cull.

For the melting down of crafted items, this ability is now reserved for master smiths only. The return rate for this is also set to 50% of the cost of material used to make the item rounded down. The reasoning for this is that the previous system had an unwritten 100% return rate, and made this easy to abuse, as it wasn’t locked behind any profession rank. The information has been placed in Material Gathering & Cultivation Systems & Misc. Info. Of which will also be renamed to Material Gathering Information.

The second part of this is that all players have until October (1/10/19) to have their old materials updated to the new system.
Following this period, any old material items will be considered invalid. There has been more than enough time to request a CiT member to come and have these things brought up to date or replaced, so this a final shot at doing so if you’ve been holding off on asking. Regular custom items however may still be...

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