Hello! Time for another CiT Update! This one is bigger than the previous few, and comes with a lot of good news for Armorsmiths, some updating of information that was mistakenly not written down anywhere or partly out of date, and some very interesting developments for those with Divinity.
The first major update to the good ol' Weight Req Sheet, is the addition of specific weight requirements for Neck, Wrist, and Finger-based jewelry. As well as the addition of an amount for the metal additions of most shields. (All-Wood Shields need not apply.)
Neck Jewelry = 100 grams of metal Wrist Jewelry = 50 grams of metal
Finger Jewelry = 25 grams of metal
Shield Boss/+Rim = 1 kilogram of metal
A rule is now in place that denies attempts to melt down/scavenge any resources from existing Crate-Items. Should you have any old crate items, you should [COLOR=rgb(235, 107...
Please Read EVERYTHING Before Posting Taxes. Money Will NOT Be Refunded For Mistakes.
Taxes will not be counted if you do not screenshot the transaction properly, read the 'How to pay the taxes' section. Additionally EACH REGION NEEDS A SEPARATE TRANSACTION IN THE SCREENSHOT. ONE LUMP SOME WILL NOT BE ACCEPTED. DO NOT WASTE YOUR MONEY IT WILL NOT BE REFUNDED.
The following is the active tax sheet for this month.
If your region owes more than one month's taxes, then the rights to the region may be revoked or the price temporarily increased until repaid in full. Please watch for the percentages of your region on the tax sheet, and adapt accordingly for the month.
The Due date for the taxes is August 7th 2019 at midnight (PST).
The late fee will take effect thereafter until the August 14th 2019, in which the thread will become locked at midnight.
How to pay the taxes:
To pay the taxes for your region, please pay the "Tax Amount" to "AethierServer" and post a screenshot of the transaction from the confirmation into this thread saying what region it is for inside that screenshot and then post it inside this thread. Upon verification of the screenshot, the spreadsheet will...
Hey everyone! I'm here to announce a brief change to the political system. This is a change I've been thinking about, but with tensions rising up and the question of wars approaching, I decided now would be a better time to release this. The change is straight forward, and is as follows. A Faction may only have up to two hero units. No more than that. This is to make some units be a lot more unique and special to a certain faction, as opposed to a faction having a lot of units that just makes the entire army feel comprised of special units, and to make things feel more simplistic. If you have more than two Hero Units, you need to remove them down to the limit.
Fliers waive across the realm, put up by criers who seem as if they had seen the Gods themselves. They cry out in fervor as they also post them across every board in every part of town.
"The great God of Adventure, and the whole of the Pantheon invite you, from across them Multiverse-to come to the grand Banquet of the Gods. Within this banquet lies games, gambling, activities, and the best show across the infinite. The divine blessed pitched in heavy competition against one another in a series of activities created by the Pantheon to test their mettle."
On the bottom of the Fliers, the holy Symbol of Oklamat radiates divine power..and below are a list of the activities to sign up in.
P.S: Any healers that are non-divine are requested to assist in making sure that those wounded do not stay that way for long.
Hi Everyone! This is a bit of an Experiment Event I want to do, and it will be likely the first of many that will happen over the course of the Server's history, focused on the Divinity users and a few others that may hit the roll of the dice to enter, be they mages, shamans or normal people! A suite of Activities will be going on, and Signups will be open to those interested in participating in them.
Hello! Time for a small CiT update. This one primarily related to the removal of a system we've deemed unnecessary and in poor form for the server. As of now, you may no longer import rare materials for arunes in Custom Item Applications.
For reference to the old system, here is how it was written: - "2. Component rarity. Items with rarities of Rare can be ‘imported’ or ‘purchased’ as part of the creation RP if one does not have an item or prior approved gathering RP for that material. For each material acquired this way add 40,000 * x to the price where x is that material’s rarity. Materials that are imported will not receive discounts of any kind. The price is firm." Not only would it result in ludicrous item prices, it would also bring material items into the IC sphere from an OOC method, that we deemed would make little sense in game. Especially with the abundance of nodes, the separate cultivation system as it is currently written, and node-sites. The removal of this will likely affect very little, to none of you.
For other miscellaneous changes, some information contained in the Misc...