Fliers waive across the realm, put up by criers who seem as if they had seen the Gods themselves. They cry out in fervor as they also post them across every board in every part of town.
"The great God of Adventure, and the whole of the Pantheon invite you, from across them Multiverse-to come to the grand Banquet of the Gods. Within this banquet lies games, gambling, activities, and the best show across the infinite. The divine blessed pitched in heavy competition against one another in a series of activities created by the Pantheon to test their mettle."
On the bottom of the Fliers, the holy Symbol of Oklamat radiates divine power..and below are a list of the activities to sign up in.
P.S: Any healers that are non-divine are requested to assist in making sure that those wounded do not stay that way for long.
Hi Everyone! This is a bit of an Experiment Event I want to do, and it will be likely the first of many that will happen over the course of the Server's history, focused on the Divinity users and a few others that may hit the roll of the dice to enter, be they mages, shamans or normal people! A suite of Activities will be going on, and Signups will be open to those interested in participating in them.
Hello! Time for a small CiT update. This one primarily related to the removal of a system we've deemed unnecessary and in poor form for the server. As of now, you may no longer import rare materials for arunes in Custom Item Applications.
For reference to the old system, here is how it was written: - "2. Component rarity. Items with rarities of Rare can be ‘imported’ or ‘purchased’ as part of the creation RP if one does not have an item or prior approved gathering RP for that material. For each material acquired this way add 40,000 * x to the price where x is that material’s rarity. Materials that are imported will not receive discounts of any kind. The price is firm." Not only would it result in ludicrous item prices, it would also bring material items into the IC sphere from an OOC method, that we deemed would make little sense in game. Especially with the abundance of nodes, the separate cultivation system as it is currently written, and node-sites. The removal of this will likely affect very little, to none of you.
For other miscellaneous changes, some information contained in the Misc...
Please note that the following may be added to throughout the day.
The Following Updates Were worked on by: @Serethia
New Systems have been tested by:
The Ingame Warnings tool has been removed due to its inefficiency. This has been replaced with expanded support for warnings to be issued directly to forum accounts.
Litebans is going to continue to be maintained for its Banning functionality, however the current system (plugin) has repeatedly failed to notify players of warnings they are recieving whilst offline.
Litebans has been extended to cover the full network and not just the RP server.
A security issue has been patched regarding the direct connection ports to the Roleplay Server was actually open. This has now been closed, and hackers can no longer bypass the Proxy server and gain unauthorised access to team accounts.
A new bot has been added to help with Audit Trails
Alerts have been split into an "Event" and "Announcement" tag. Players may join these tags by using "?rank event" or "?rank announcement" in #bot-commands
New players are automatically given these roles when joining the server and instead may Opt out at their discretion.
As part of the Automation Project, the Manage Roles permission has been removed from all groups on the Public Discord. All settings are now...
This one isn't too large, but may come as a disappointment to some...
So to get the bad news out of the way first, the amounts gathered from the Cultivation System in regards to trees has been reduced from "two Large and three small logs," to only one, and the amount of fruits gathered to one. This is per tree. This was purely due to the amount of tree-groves made, and the massive number of trees within each grove.
To add on, in regards to Material Applications, it is important to keep in mind that applications are only for common materials, and are now at a soft-cap of 8-12 material items based on the writing, as these applications should only depicts amounts gather-able by a single character over a small portion of time. Also keep in mind, material gathering for common items is place-able within the custom item application the materials are being gathered for.
Hello Everyone! Just wanted to post some information regarding how the Final event will work in general for everyone. This is a big and ambitious project, and a lot of you want to really get in and do your part-and so we're going to do our best to ensure that nobody gets ignored, and everyone does their part.
This is by far our most ambitious campaign event probably ever in scope, and there are a few ground rules for you-as a player, to understand.
They are as follows:
1. This event will be difficult. If you deviate from your plans, things may not end up to be the best outcome imaginable, but it isn't impossible. This does not mean we are out to kill you-merely that it will take everything you have been preparing for the past month to succeed in the goals you have planned for.
2. Day one of the event will be placed into segments. While Icly everything will go on at the same time, we will be doing it in stages of an equal amount of player parties in the 3 stages that will happen. To be explained further in depth below. During day 2 and 3, we will be assembling parties much like Vik'Daldrum, but on the spot more then pre-prepared, and there will be quite a lot of content to go through. The final confrontation will have everyone, though.
3. A Dm's word is law here. We will not and cannot have time to argue with you about something, and attempting to argue a point will not be tolerated, as the Dm's will be on a timetable. Obviously it is fine to point things...