These are my opinions that I told an individual earlier in the month, -
There's nothing for me to want.
To me, everything feels like a hoarder's 6457th best friend.
The patron crate, to me, feels just like a slightly better version of the voting crate.
And yes, I think the exploration and mining and woodcutting stuff is good, as long as its basic, but, that kind of stuff isn't something to want its something that would be convenient to have.
That being said, I don't believe its a good idea to put in stuff like Iron Soul and Sunstones, since those are really sought after and are peoples IC livelihood, but I think the materials that are sort of outsiders, like Ten-Del Trees, Grotk, etc, worked really well, because I would look into the chest and go, "Oh! Fuck yes! Materials! Hope I get those!", because I might be able to trade them, make something from them, or find some cool niche use for them.
In the month previous, January, I really liked the Pommel of Aquila that was from Fort'voie. I really liked the historical tie in and the building upon player lore, as it really makes it feel like the players are having an affect on the world. But at the same time, I do not support the vast utilisation of mainstream uncommon and all rare and above materials in the process. What I want, is for the crates to be the amalgamation of player worldbuilding, instead of staff worldmolding.