Lore Journal: 2018 Onwards (2 Viewers)

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Loremaster

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Loremaster
Secondary update to further refine the system of Magic and reduce the inflation of aspects, while giving more uniformity and possible information across the board.

The Veil [Here]
New Classifications and Types [Here]
Transparency and Resistance received a minor overhaul [Here]

The spell format has also been updated, and has a new piece on it, "Type". [Here]
You can ask any lore member to assist in editing your spells for this new format at anytime if they are able to.

Aspects have been tweaked and redone [Here]
Major changes:
Vacuo removed, integrated with the rest of the Trees. This automatically frees up any points you may have had within to explore other options. [Reapplication to insert those points elsewhere is required but does not need any additional story.]
The soul was transferred to Vita.
Cognitia received a minor overhaul.
Electricity is now part of Air in Materia.
Potentia received a minor Overhaul.
 

Loremaster

+Loremaster
Team Leader
Loremaster
Language Update!

Languages for all the currently released races and cultures have been released! They are located [Here!]

In addition, a new human subrace that primarily inhabits the Isles of belinard, the Tocoatl, are now playable!

Also, Aervan are officially no longer an application race. Feel free to play one if you so feel like it! Keep in mind though to use fly responsibly.
 

Loremaster

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Loremaster
The Final major tweak to Magic is here, and it's..relatively large.
The strain cap has been lifted from 100 to 250, and the way to Rp it has been changed entirely to be more accessible and enjoyable, without weird arbitrary effects that are said on the thread.


In addition, Strain itself has been tweaked slightly, now separating "Catalyst Strain" and "Individual strain". Both of which are exactly the same as Physical and mental.
Spell Strain can be found [Here]


The Mind aspects Sentience and Instinct have been replaced with Dreams and Truth. [Consciousness is now the default for those two.]
Aspects can be found [Here]


Gloves default Strain has increased to 25, from 15, and wands are up to 35 from 30!

Finalizing on Magic, spells no longer require a research segment. Enlightenment and Aspect upgrades still require it however! Also, the spell cap is now officially 75 at MAX.

Magical application rules are also in the process of being updated, stay tuned for that!

The next Magic update will come soon as well, and will focus primarily on Races themselves, and how each race has a unique aspect to them that may make minor additions to how they interact with magic.

Lore Submissions to Public Lore:
Skrayln, Event Race: [
Here]
Kravera, Event Monster: [Here]

Jungle Tyrannosaurus, Animal: [Here]
Hopurysa, Aquatic Fish: [
Here]
 
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Loremaster

+Loremaster
Team Leader
Loremaster
One of the final couple polishes to magic:

Passive spell type has been re-added.
The thread has been updated [Here]


The magical RP thread has been updated, and the Aspect point system has been tweaked, as a few rules have come into play.

Mages can have at maximum 3 of the 5 trees unlocked at any time.
Branches now cost two, and trees themselves now cost nothing, bar some research RP. All aspects now cost 1 aspect point each with this change. The reason we did it is more mathematical in nature for the sake of being able to effectively use 30 points instead of having a few just hanging and doing nothing.
Additional details can be found [Here] on the updated thread.
 
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Loremaster

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Loremaster
Yet Another balancing act in the final preparations for Magic:
Strain regeneration has been nerfed quite heavily to

  • Out of Combat: 50 Every Hour -> 30 Every Hour
  • In Combat: 50 Every 2 Hours -> 15 Every Hour
and the Cap of 250 has been reduced to 200. Keep in mind the "Hour" is the beginning of an hour, not since the strain started. There is also one addition change to the catalyst strain cap, located [Here]

Revival System Update:
Located [Here]

Vershi, after the general inactivity of the attempts at its revival, has officially lost its lore in the public section and is considered a dead language, returned to the sands forever.

Also a Reminder: The Hestark Human Race is more or less dead. While still you are able to consider yourself one IC if from the old world, when asked about your race OOC you MUST reference the Aestatian Human thread, as that is what your current race is Lore wise. Please try not to get them mixed up! This includes charatcer profiles! If we spot it after the 1st of July, we will be correcting this in a more forceful manner.

A major change has occurred to the way we are judging Syrien, by removing the activity requirement, and also making it so that the characters do NOT count toward your 2 special character slots. They still must be applied for, however this is purely for a quality control check.
Located [Here {Race}] and [Here {Guide}]
 

Loremaster

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Team Leader
Loremaster
This was deemed largely important to release in accordance with a post coming later tonight.

The Lore Calendar has been overhauled.
Located [
Here]

Please ensure to read up on it and use it IC to your best!
 

Loremaster

+Loremaster
Team Leader
Loremaster
Another Lore Update [They just don't stop]

-Vallahism has undergone an overhaul. Not a large one, but a decent one that fixes it's page and balances the trait more heavily than before. Located [Here]
-The Soul has undergone large tweaks, restoring it more formerly to its original piece, but compatible with the current system. Located [Here]
-Event Monsters!
Mor Owl [Here]
Phoenix [Here]
Gargoyles (Not the Void y ones) [Here]
Crithta Fox [Here]
-Animal
Kiir Owl [Here]


Danakov are receiving minor clarifications regarding whether or not they can have scales or smooth skin. [It is optional and allowed both ways.]

A clarification for Magic Durations- Permanent effects are things like area wide enchantments, and can be dispelled at any point, while instant duration effects are things such as polymorphs, which instantly changes and then disperses the magic, making it permanent and irreversible unless the spell is casted again on them to change them back. The difference is that the duration is the actual duration of the spell.

Threshock is being temporarily moved to the private section while we commit to a rework on it.

And finally, the big piece: Aethier has been lacking a fresh newcomer guide for a long time, so we developed one. Located [Here]
 

Loremaster

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Team Leader
Loremaster
-Silver and Gold are now Uncommon
-Liquid Mana is now Uncommon [This Means you have to have Apprentice to Use. Twisted Manavein still takes Journeyman to Harvest]
-Lycanthropes are Rare, Require Events to hunt.

Moved to Event Monster: https://www.aethier.co.uk/forums/index.php?threads/jungle-tyrannosaurus.48682/

Requires Events to Encounter: https://www.aethier.co.uk/forums/index.php?threads/pegasus.45901/ https://www.aethier.co.uk/forums/index.php?threads/griffins.44459/ https://www.aethier.co.uk/forums/index.php?threads/grandfather-ash.44220/ https://www.aethier.co.uk/forums/index.php?threads/fim-shark.44186/
 

Loremaster

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Team Leader
Loremaster
Due to a TOTAL meltdown with my PC, we were not able to release everything we wanted to today, but they should be releasing sometime Monday or other since I'll be gone tomorrow.

Here are some changes, along with new stuff!

Clarification: Though applicable, Event races were stated at Non-Applicable despite the opposite being true. While they ARE able to be applied for, they are not easy to acquire! Keep this in mind as we move forward! This change is for ALL event races, including the new ones!
The Naga [Here]
The Rahktari [Here]
The Aedyian [Here]

Materials:
Alvirisi [Here]
Ocean's Breath [Here]
 

Loremaster

+Loremaster
Team Leader
Loremaster
Hi my PC didn't meltdown this time and I can release everything else that was missing now :D

Its quite a bit, so lets go:

New Aquatic Animals and a tree in preparation for the update, more coming soon as well:
Eladrah Tree [Here]
Aelah [Here]
Fenstor Hvalr [Here]
Akrell [Here]
Biharin [Here]
Chroma Zakra [Here]


Miscellaneous stuff:
Arvora's Ascended [Here]
Waypoints [Here]
Threshock is back [Here]


Event Race:
Vilo'tae [Here]


New legendary stone that was left over from a scrapped expansion and then edited.
Portalstone [Here]


Also, half-orcs got reworded to be less edgy and dumb!
 

Loremaster

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Team Leader
Loremaster
Alright so a quick note for everyone out there who has Divinity. Please apply for your spells in a Divinity Grimoire in the Divinity applications. This will make it better for us to catalog abilities, etc. Any Divinity Grimoires not made by the end of September will be unable to use their spells until one is made.
 
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Serethia

The Owner and Founder of Aethier
Team Leader
Founder
Developer
Lore Team
This is a Test Lore Journal post update! (Kyle this is really cool you'll like this new addition!)
 
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Loremaster

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Everything should be back up to date on the forums. Lore threads should be set up and moved back in. Let me know on discord if I missed anything at Kyle#2504 on discord!

Except Hestarks, those should be done in a few days!
 

Loremaster

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Vallahism has received a set of changes following a rather..intense discussion:
- All stoneskin traits have been removed for all ranks.
- Vallah lord is now a purely aesthetic rank and does not grant any additional benefits.
- Vallah can no longer see their reflection.
- Vallah are no longer affected by Ferality, and instead is replaced by a new effect!


For Magic:
- Overcharging spells now decreases the spell strain cost by 10 every turn, for a maximum total of 30 spell strain removed per spell.

- Orbs can now only go up to a maximum of 100 strain depending on their size.

New trait:
Jacobins Bane [
Here]

Divinity:
- The shadow holy water has been removed. It is now the same as the flame.
 
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Loremaster

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As we still finish recovering from the Forum Breakage and are constantly working towards the Lore Cull's end, we still have a few sparse projects that have finished. One such being the creation of a new race! Introducing, the Dryad.

Dryad [Here]
 

Loremaster

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Team Leader
Loremaster
The magic system needs another rework! Not really, we just made some slight edits and are always working on fine tuning the system to be easier to understand in general. We have removed the Alteration and Transformation classifications into Transmutation. Redirection has been added into Abjuration to narrow the disciplines. More clarification was offered on the tethering classification.

The Gambit of Arcana has also received slight edits! The location of the Gambit is now SET in the world, allowing players to discover where it is. The location was made static to give an easier time to construction team to not have to make a zillion of them, but also so others can lead mages to the spot.

As a reminder, mages only have 200 spell strain. This slight blurb in the lore journal was lost in the forum wipe some time ago. We are currently still working on the systems for profane and working on making magic simpler/more balanced so stay tuned!

 

Loremaster

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Team Leader
Loremaster
Hello Everyone!

While there are some changes coming right now, most will be coming further in the Summer. As communication to us is extremely important to the community, We will be listing the current plans for the summer and beyond for this year. More will likely be posted when we decide to increase our step, but the Lore cull as of right now is our biggest concern, and we are a good 75% of the way done, and what is left is mostly just grinding out writing and finalizing formatting. Considering its a lot of threads, it's taking longer then expected.


  • Jacobin’s Bane and Revenants no Longer needs an app, and doesn’t require a special slot. Revenants of Past or presently played characters still require an NSCA application for them, but brand new revenant characters are fine.
  • Aestatian Human's are back into core and with an added mechanic, Hestarks are almost finished being written and will come very soon again.
  • Driders are now an Event race.
Our plans for the Summer are ambitious, but confirmed. Our Game plans have been set, but putting them in motion will only occur after the Lore Cull.
  • Synchronus, The Realm of Technology will return.
  • Vilotae and Skraelyn will become Core races.
    • Minotaurs will be created and added to Core as well.
      • Fey And Hrim giants will receive full race pages like the other core races, but will remain non-standard.
    • Discussion is ongoing for Elephant People and Halflings, but will be further Discussed.
      • A Gumiho TRAIT is planned.
  • Divinity will recieve a facelift.
    • A core list of abilities for all divinity users will become avaliable.
      • "Domain" will be removed from abilities for the sake of not drowning people with technicalities.
  • And last but not least..major changes to the Magic system to further optimize, Simplify, and improve the user-friendly aspects of the system. Details will remain scarce on this for now, but its quite a bit. Only some of it will require player action, however. The Fundamentals will remain as they are.
    • Nonetheless, we are dubbing it Generation 5, because of how much it has, and will change compared to the original product that was first released.
 
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Loremaster

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Just a quick bit for the people doing Spirits and Necromancy to make your lives Easier, the Profane Necromancy [And other things soon] thread explaining it has been released. All mages who dabble in this should take a look.

As well, the official polymorph rule is now out. Please edit your spells to state that you can only polymorph yourself, and not others. Polymorphing others from this point on is forbidden by conventional mages.
 
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