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Lore Journal: 2018 Onwards (2 Viewers)

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Loremaster

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Hey everyone!


Enchantments have been a staple part of the magic system and has been something without any general restriction as to what can be enchanted/what cannot be enchanted. Thus, we are writing stipulations for enchanting items. Let it be noted that spells that cannot be enchanted onto items can instead be put onto scrolls and tomes. We hope these stipulations open up more use of a type of catalyst we feel is underused!


Enchantment Policy Changes:


  • Only certain spells may be enchanted onto items:
    • Generally spells that only affect the caster in a simple way (i.e. protective barriers, invisibility, illusions, muffling.) However, enchantments may be reviewed on a case-by-case basis.
    • Weapon enchantments will be reviewed on a case-by-case basis until we officially release runesmithing and its respective mechanics.
    • Things such as illusions may only give wearers a single appearance.
    • More complex spells such as time-altering spells, or being able to polymorph/shapeshift are not allowed. Note: There are more spells that are generally not allowed to be enchanted onto items.
  • Scroll Mechanics:
    • Require the user to focus on reading the scroll.
    • People without a lit spark may activate scrolls, and mages take no strain from activating them.
 
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A bit of an update on what's going on, some basic policy changes that some players will hope to enjoy along with a bit of satirical banter of a bugfix.

  • All fey will be getting their pixie form revoked come the update to the fey. Archfey, Seraphina, and Layla will retain this, as the two character received special circumstances of their creation. We will think about finding a way for regular fey to get wings, but no guarantees.
  • Scrolls for Polymorph spells are ALLOWED, however polymorph spells themselves on others raw is still not from the rules.
  • There are some confusing minds debating on whether or not depending on the applicator you would receive helpful advice or a cold hand. We are changing this policy to a purely helpful hand. Lore team will make effort to assist any player applying for something or attempting to get something and will try to assist them their best to either explain why they were declined or how they can fix it to get approved. This was resolved internally by giving everyone rehabilitation treatments.
    • [SATIRICAL]
      • Emily has been given a Lore team shitposting license after signing a contract she didn't read. This limits her to only shitposting in lore team chat lul.
      • Monomyth has been granted a couch to lay on constantly. His mood has improved and he can now actually form coherent sentences.
      • Vyniel was told she could eat people. We have a supply of gummy bear people with kool-aid blood and she seems satisfied [for now].
      • Bloomed can't speak, so we gave her Microsoft Sam. It was a terrible idea but she is happy.
      • Kaoiyr has exclusive veto rights, engaged by saying "no proof" on anything we do. This is abused early and often, and nothing will ever come out again.
      • Kismess was given a virtual puppy. One that actually is a puppy that isnt his weird vomiting chimera.
      • Moon is just happy to be here.
      • Brandon is on a multitude of Joy pills and wearing a stright jacket that frees his hands to type. That should lift his spirits and remind him he's stuck here forever.
  • [Not Satirical]
  • The due date internally for the Lore cull and all the projects is June the 15th. Expect full release by the end of June, and the beginning of Gen 5 Magic changes which will go a lot faster because our team actually wants to do it instead of redoing every thread imaginable.
 

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With the new pieces we are releasing, there are a few changes which need to be made to properly balance everything. With that in mind, here are the following changes:
  • Any material can be switched to something of equivalent rarity should the former effect be switched entirely. This includes metals in weapons. Below are exceptions to this:
    • Deep Silver Materials [Ore/Ingots/Etc.] can be converted to other rare material, but cannot be converted to Legendary material. This is the only exception to this.
    • Deep Silver Weapons and actual crafted goods can remain as Silvenium.
    • All Alloys and Alchemicals which are not apart of this rebalance have been removed. Leysteel has since been switched to Mithril. Anyone with Leysteel may switch to Mithril.
  • From now on, Metals and Alchemicals will be reviewed more strictly to ensure that their effects are unique TO THE LORE. Any effect which is too similar to another will not be approved. This does not include two different patented healing potions, just to the Official lore itself, not other people's creations.
  • If there are any questions feel free to message Kyle?#1322


  • A new policy change is taking place, as the recent complaints by the Lore team for general harassment to the applicator's is extremely unacceptable. If someone is caught harassing an applicator and is confirmed by the Loremaster, that person will receive a temporary-if not permanent ban from Lore applications, and possible consequences from other teams. This is a now 0 tolerance policy.
    • Until July 16th, all Magic SPELL apps are officially on hold and prohibited from being posted. This will come into effect in the Next 24 hours, so if you have the time to get what you need for the final event, please do so. Everything in the section will still be reviewed and approved/declined by the magic applicator.


Races:
Hestark Humans: [Here]

Metals:
Aevirius [New]: [Here]
Wynderan [Pxraphite]: [Here]
Nagiare: [Here]
Root of the Mountain: [Here]
Silvenium [Deep Silver]: [Here]
Meteoric Iron: [Here]
Mithril [Mythril/Leysteel]: [Here]
Siran: [Here]
Hadalite: [Here]
Whalorn: [Here]
Cindium [Gwueior]: [Here]
Topagen [Topagean]: [Here]
Metals Specification Thread: [Here]


Stones:
Elderium: [Here]
Necrite [Petrified Necrite]: [Here]
Mirrorstone: [Here]


Magic:
Magic Resistance: [Here]


Trees:
Whistle Pine: [Here]
Flesh Oaks: [Here]
Mana Willow: [Here]
Iron-Soul Mandragora: [Here]
Thistle of the Undying: [Here]
Onyxwood: [Here]
Hero’s Ebony: [Here]


Flora:
Callinian Fern: [Here]
Aurora Bells [Alumhnah]: [Here]
Blackthorn [Bloodlust’s Bite]: [Here]
Wolfsbane: [Here]
Mouthwater: [Here]
Lullaby Lillies: [Here]
Leafthin: [Here]
Flick's Whiskers: [Here]
Sunbreath: [Here]
Glowhisper: [Here]
Mother's Gilliflower [Illwe’Nal]: [Here]
Kalapis: [Here]


Aquatic Flora:
Ocean's Breath: [Here]


Fauna:
Mhane Cobra: [Here]
Maned Wild Cat: [Here]
Striped Antelope: [Here]
White Stag: [Here]
Snosabel Tiger: [Here]
Infernos' Custos: [Here]
Colossal Crab: [Here]
Anion Mammoth: [Here]
The Aurochs: [Here]
Sabre-Tooth Bear: [Here]
Griffin: [Here]
Pegasus: [Here]
Mimicrov: [Here]
Kal'gra Croc: [Here]


Aquatic Fauna:
Deep-Sea Akrell: [Here]
Ghoulish Puffer Fish: [Here]
Sand Glider: [Here]
Ice Threader: [Here]
Valois Caravel: [Here]


Event Creatures:
Undead: [Here]
Mor Owl: [Here]
Gargoyle: [Here]
Kravera, Hellhounds of the South: [Here]
Jungle Tyrannosaurus: [Here]
Leshens: [Here]
Spriggans: [Here]
Matekai: [Here]
Forsworn Treant: [Here]
Gelatinous Ooze: [Here]
Reaver: [Here]
Shike: [Here]
Bru’tag: [Here]
Wyvern: [Here]
Sand Wyrm: [Here]
Miniature Dragon: [Here]
Flightless Raptor: [Here]
Centipreedle [Gal’morri]: [Here]
Leviathan: [Here]
Sun Scorpions: [Here]
Asegai: [Here]


  • The lore Cull has many facets, and the transition period is just as important as all the new stuff.
    • You may now ask CiT to transfer any CULLED materials you have to the same category and rarity of what it ORIGINALLY existed within. I.E:
      • Western Thorncap Plant, Common-Change to Flick's Whiskers Plant, Common.
      • Scorpiite Metal, Common-Change to Siran, Common.
      • The only Exceptions to this Are Mana Willow, Dragon Materials and Hero's Ebony, Mother's Gilliflower and Kalapis. They cannot be changed into these items.
 
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Until Further notice, the Scroll system is also going on hold as we work on it for the magic system. This also means that any current scrolls will also temporarily stop working.

As well, Anyone who does not have a divinity grimoire now officially no longer has divinity, and will be required to re-apply. If found using divinity outside of bounds, they will be given a lore violation.
 
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A note for those still unawares, Liquid mana is NOT a catch all reagent for alchemy. It is a magical substance that is used solely to interact and amplify the inherently magical effects of things that are INHERENTLY MAGICAL, therefore if it is not expressly stated that something in the lore is magical, all you are doing is creating a really wet, sloppy mess. Please keep this in mind.
 

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Two major things with this lore drop: Divinity and Magic, respectively.

Divinity:
-Divinity How-To guide now inside of the Divinity applications section and updated.
-Divinity; Power of the Faithful is updated, found where it has always been.
-Domain as a requisite for the App has been removed. Play nice with the Theme of the God in general, instead of its domains. This allows more freedom.
-The shadow has been removed, replaced with a general compatibility chart for the Deities and how they respond to one another via mortals. Keep in mind this is a soft limiter, special circumstances can have every chance of circumventing these possibilities.
-All Divinity users now start at the default of 5 abilities. This means that Entrance into divinity will generally be harder, but one will have more variety. In tandem with this, we are also generally downgrading the powers of the divinity users by a smidgen, to make sure they are still above magic, but not overly impossible to defeat. At least, not totally.
-Slowly, we will begin to be going through people's Divinity grimoires with them, balancing their abilities to tone themselves down.
-Any Divinity users who started at 3 or have less than 10 will receive an additional 2 abilities that we will do when we sit down with you, due to the default increasing.

Magic:
-All outdated threads cleaned out of the section, replaced by new Guide to Magic which is short and comprehensive. It contains all the Hyperlinks to the changes described below. [
Here]
-Catalysts have been entirely overhauled. Be sure to update according to the prerequisite lists of additions into your grimoires.
-Spell strain has been reverted and effectively reversed. It is now named Mana as it was in the previous generations, and goes from 200 to 0, as opposed to 0 to 200.
-Basic Profane rules have been released. More disciplines will be effected by profane as we work on it further. This will be worked on/changed if they are unpopular in terms of how it applies to people.
-Concentration has become a new, major component of the magic system, giving a general more sorcerer like quality to what mages should be instead of running around like maniacs.
-Disciplines are now allowed to be COMBINED for spells, this means you can use fire and water to make steam!, and other things.
-Alteration and Space disciplines will combine under the name of Alteration.
-Magnetism moved to Terramancy instead of Alteration.
-Spirits and Necromancy combined under a new Discipline: Soul.
-This is a retroactive change, starting now.
-Slowly, we will begin to be going through people's grimoires with them, balancing spells with an overall consistent sheet we will create, so that everyone spells are more or less categorized much like catalysts and concentration, but still carry their unique flavoring that gives such appeal to magic.

-Magical Items have been issued new rules and a general overhaul to their use. We will also be slowly rounding up any magic items, and balancing them just like spells, if not outright removal depending on the severity.
-Applications for Magical items are now on HOLD until August, on which a new system for applying for magical items will be introduced to ensure proper documentation can be made, as a big problem of unknown magic items is a plague as of right now.
-You can now apply for Magic spells again by the way.
-Body Runes and Scrolls have been removed for a more secretive project. [Shh]
 
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Hi! Just a slew of minor little updates as we continue to prepare ourselves for the long road.
-Ilwenal renamed back from Mother's Gilliflower.

-For divinity, a new minor policy change is being put in regarding abilities and changes. There are only 3 points where abilities can be removed or replaced entirely if it is NOT for the fact that they may be under/overpowered or need clarification. These times are when a lore member first creates your ability in the timespan of a month-when you first get divinity, and when you reach 9 or 10 abilities, when we remodel your kit to be more like a god's champion when you reach such a point. [Which is really freaking hard to do, by the way. The difference between 8 and 9 is like the grand canyon.]

-Coming up in the next couple days is the rework of the Dryads to be far more interesting and unique, while also opening up the avenue to create a proper centaur race separate from them that will be coming later. [I hate mentioning this but because of the surprising demand for catpeople, foxpeople and wolfpeople, dryads will be allowed to assume those forms.]

-Magic item apps are now once again open for buisness, and all magic items, be it golems, amulets, swords or anything in between, must be re-applied for starting now. Catalysts are NOT considered magic items. Magic Items are items with a spell or effect enchanted onto them.

-Skraelyn and Vilo'Tae are still on course to be added into the Core races, and Halflings will make a return soon to the core as well.
 

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Sometimes people mess up badly and can open tears in the veil a little too close to the realm of absence..and then, sometimes, they pour through it, trying to make themselves a new home. But fret not, it does NOT mean the end of the world! [Most of the time.] Just a nasty little infestation that needs clearing out. The voidlings: https://www.aethier.co.uk/forums/index.php?threads/the-voidlings.42734/
 

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Please note that if you have not had your grimoire sat down and redone since we announced the Grimoire Inquisition, your spells no longer work. If your spells were approved AFTER the announcement, ignore this message. To get your spells updated, please reapply normally. We have other priorities now and time is up.
 

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Hey everyone! For all intents and purposes going forwards, any and all major changes from the lore team are now being stockpiled until EXODUS, so we can work and polish them further then we normally do. This is both for future proofing, and also so you can realize the grand ambitions we have waiting in the rear.

Some minor things might leak through here and there though, like these!
Sporelings, Event Monster [
Here]
Kumiho, Event Monster [
Here]
Airship Rules, Redone [
Here]
 

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For those who already have approved Magic items, this is important and required for you. Please add a section below Item Name and above Enchanted Discipline(s) called "Creator of Item [N/A for Event]" and fill it out with the mage or blessed who created the item.

Those who fail to do will have it removed from the section after 30 days!! You can edit them in the section if you are the author!! The format will be updated ASAP!
 

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Profane Rules have peeked their head up with a massive update, which encourages those going through the fact to become TRUE EVIL VILLAINS:tm:, can have their own suite of pros and cons. [Here]
 

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After a long and arduous discussion, we are shifting a stance we took earlier on the terminiology regarding the term "Allah" on server, which was otherwise banned in every context. In the new shift, the changes are as follows ICLY:

Allah cannot be used in the modern context to refer to "God" just as God currently cannot either, however can be referred to any god within lore or all of them seperatly. Both god and allah have some popular phrases that roughly translate to the same thing, such as "Deus Vult" and "Allahu Ackbar", and is banned in all languages you might want to rephrase them in. Common catchphrases which refer to God and Allah are highly discouraged for use when referring to the gods within our lore, but prayer words in both latin and arabic and others can still remain, such as "sic gloria transit mundi", but cannot be used as substitutes for phrases you otherwise would use [I.E "Ave Maria" before charging into an enemy]. This is effective immediately, and can be cracked down upon by Lore team or Moderation.
 
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A few minor updates as we continue to overhaul basically everything in existence of our current systems in the background:
-Anti Holy water doesn't exist. Sporelings make holy water into regular water.
-Necromancers must now track the number of undead they own in their grimoires.
 

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I MISSED AN IMPORTANT ONE:
-Arcamite no longer acts as an instant cast catalyst, instead, Arcamite is back to what the original conception was supposed to be, in that it takes the full cast time to cast, but it does not cost any mana except for the amount imbued into it beforehand.
 

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THE EXODUS UPDATE;

It’s been a while, hasn’t it? A huge effort and a huge monumental task every two years that kicks every last ounce of energy out of you really is something to behold when its finalized and finished off. Not to mention it isn’t nearly as large as it might’ve been had we saved the lore cull for the next world, but still large enough to make your eyes bulge out of your head. Regardless, welcome to the new age folks. Remember to play with your new toys responsibly, and that it isn’t all about winning. It's about how you play the game.


Geography has received a massive update due to the new world, along with a cool history, and even a timeline that consists of both the events that occured in our previous worlds, and the previous history of this one! Also, Laetal has been removed in favor of simply Avaltan. Explore the new world here;


Three new metals have been released, tipping the scales back to the neutral spectrum and giving the evil guys some leeway. Also some Antimagic, since Nagiare is now dead in the water.

All Nagiare is transformed to Silvenium upon entry to the new world, as it no longer exists. Einarian steel is now simply steel, and also no longer exists.


In addition, it has been decided that alloys will no longer be able to be applied for, and are either LT made, or simply do not exist for the time being.


A new calendar still similar to the old one has been put in place, and will no longer be changing. We encourage everyone to use it, as we believe it contains the healthiest and best form of tracking time for Aethier.


New Event Monsters and Animals are now prevalent throughout the realm, and inhabit the lands (and Skies) of Aversia!
Animals;


Event Monsters;

Unique Event Monster;

The animals of the underwater world shouldn’t be forgotten either!

The plants section has received a boon on the land side of things, gaining a few more unique trees and flora to populate the world.

Trees;

Plants;

On the aquatic side of things, the plants and animals section has received a boon, gaining a few more unique trees and flora to populate the underwater realm, including a tree?
Trees;

Plants;

UPDATED Node Rules:

Drop rates have been edited, drops have been changed, nodes are considerably more rare in this world. If this proves to be too restricted, changes will be made accordingly.

“Trash” tier items have been added and are as follows: stone, grass, sticks.

“Trash” tier items can be traded in bulk to villagers at spawn to get common and rare items. These villagers will be located within the market stalls of the spirit docks.

1-2 “trash” tier items are guaranteed to drop every time a node is successfully looted, indicating that the node did properly spawn loot.

Tree nodes have been introduced and dispersed.

A few other rules and things are updated as well, please check here for it!

The Heroic Spirits roster has gotten a new look and an overhaul, along with what they are, how to get them, and how they tend to work.

The undead also received a bit of a formatting change, along with a couple new types!
New Event Races dot the continent, doing whatever it is they do while the fey receive a MASSIVE lore update, expanding upon them and the lore of the multiverse! Also Hrim giants got a touch up.
New:

Updated:

The star signs and constellations are receiving a really fun overhaul, just as something to add to your character to make them that much more unique in their own flavorful way. Make sure to set a birthday for them!


All special effects coming from events such as player arcs are being released and revoked. This new world has a strange tie-in to it, and it seems those that granted such boons are now long passed on.


Two new races join the core, while two familiar faces make a return, welcome to the party! Also Half-Orcs got a bit of a rework, while the Elves, along with the fey, received a major lore update.
New Core Races:

Brought Back:
Reworked:
Updated:

Two new traits have been added, one that revolves around continued exposure in the crystal biome, and another that results in giving everything to the void. The Lucient and the Fallen. And Vallah received some changes as well.
New;

Updated;

Magic has received a massive update to how it works, by adding in a new system of progression along with a variety of new rules and changes. To start however, one thing that is new is magic “trees” for every discipline, five base spells that can be taken if you have the discipline and added to your grimoire without an application!

Trees of Magic;

Magic Update!;

UPDATED Magic rules:
1. All Enchanted objects will be deactivated come Exodus. They can only be reactivated by sacrificing a piece of arcamite after the fact. Contact Mooncake to get it moved out of the archive, with a possible rebalancing if problematic for the current time.

2. Enchanting items will from now on always cost one Arcamite to make.

3. Being a mage will take up a profession slot. You do not level up through the regular profession system yet rather through a combination of events, ontime and general magical effort put into the character.


The new skill level of magic goes as follows.


  • Novice; 15 spells, 50 Mana
  • Journeyman; 20 spells 100 Mana, Can create Glyphic Circles
  • Adept; 25 spells, 150 Mana, Can create Magic Items, Can create Glyphic Circles
  • Master; 30 Spells, 200 Mana, Can create Magic Items, Can create Glyphic Circles
  • Archmage; Must be master, Only difference can light sparks

One can have up to four Disciplines without penalty.


More is described in the thread itself! Your grimoires will be marked at what rank you all now start at, if you are returning mages! This cannot be discussed or argued, as this was a vote by the entire Lore team who reviewed them all.


On a dimmer note, we are beginning to tighten the belt on mages considerably, and being active on a character is now paramount to retaining your status as a mage, along with every new and old system we have. As such, some characters have had their grimoires moved to the archive and their sparks turned off. This does not stop you from reapplying! But keep in mind we expect consistent activity as best as you can muster for this! This also applies for shamanism, described below.


Shamanism has received a complete and utter overhaul. Not a single part of it is the same, and that means a brand new system to dig your teeth into for those wanting to do it!
Shamanism Guide;

The Vaya;
Spirit Realms and Spirits

Coming as the first new system introduced, the Feymarks are a unique vocal form of magic special to its own language and power that are capable of great things. But this comes with a cost, as all things do. Meet the Archfey, learn the system, wield your newfound power!
Archfey;

Feymark;
Feymark Applications;

Deep in the lands unbeknownst to mortals, a new threat has emerged with gaining influence and dominion of the overworld in its sights! The demons make their play into Aversia. Will you give in, and join them?
Land of the Demonic;

Demonmarks;
The Seven Prime Evils
How-To Guide
Runecrafting is a new magical profession that is often thought lost to time. Imbued with special runic sigils and powers, runesmiths can create scrolls of both small and large scale power-all one must do is dedicate their life to its craftings. As with magic, this takes up a profession slot.
Runecrafting;

Runesmith Applications;
The Elder dragons and their powers have made their true debut from the shadows! Starting with the Dragonmarks, a new form of power gifted to those chosen by the Elders, to greater descriptions of the Dragons themselves, the Dragonmarked join and take center stage!
Dragonmarks;

Dragonmarked Apps;
Elder Dragons;

In addition, everyone will start without their abilities or strengths. This will last for two weeks before coming back on for everything. Artifacts-divinity, magic, all such things. Welcome to the 5th world.
 
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