Lothar Medeiros (1 Viewer)

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DayLighter
DayLighter
Patron 7
Username: DayLighter
Character’s Name: Lothar Medeiros
Advancement: Novice
Known Elements:
  • Earth
Name: Repair
Tier: Two
Activation: Break
Type: Construct
Elements: Earth
Cast Time: Two Turns
Duration: Instantaneous

Effect: This rune will repair one set of armor worn by the target so long as it is non-organic, earthen materials. This can be done to any singular target within 15 meters of the caster.

Name: Diamond is Unbreakable
Tier: Two
Activation: Break
Type: Construct
Elements: Earth
Cast Time: Two Turns
Duration: Three Turns, Until Dispelled
Effect: This rune when broken destroys the earthen surface it is on in a 3x3x1 meter area. After three turns, the surface is repaired behind the caster. This can be done earlier as well should the caster chose to do so.

Name: Crack Stone
Tier: One
Activation: Touch
Type: Shot
Elements: Earth
Cast Time: One Turn
Duration: Instantaneous
Effect: The earthen surface cracks when touched. This is enough to activate runes which have 'Break' as their activation type that are on the earthen surface. This affects an area within 5 meters of the placement of this rune.

Name:
Increase Magnetism
Tier: Three
Activation: Break
Type: Area
Elements: Earth
Cast Time: Two Turns
Duration: Two Turns
Effect: When activated, this rune increases the pull from the very earth itself. This will cause those within a 5 meter radius up to 15 meters away from the caster to be rooted, unable to move for a duration of two turns. This rune will not work on those without metal. Should persons within the target area be holding metal weapons, the pull will cause them to be disarmed for the duration was their weapons are snatched from their hands and dragged to the ground.

Name: Servitor
Tier: Two
Activation: Passive
Type: Golem
Elements: Earth
Cast Time: None.
Duration: Permanent.
Effect: Once this rune is crafted, earth is made to bend to the will of the caster. This requires a golem core to animate, however this rune is able to enchant anything from prosthetic limbs to fully functioning service golems.

Name: Wall of Stone
Tier: Two
Activation: Break
Type: Construct
Elements: Earth
Cast Time: One Turn
Duration: Instantaneous
Effect: This rune erects a 3x3x1 meter wall in any direction infront of the caster up to five meters away. This will is weak to tools such as pickaxes and blunt damage, but is otherwise just a wall of stone drawn from the earth.

Name: Dust Storm
Tier: Two
Activation: Break
Type: Vortex
Elements: Earth
Cast Time: Two Turns
Duration: Four Turns
Effect: When activated, this rune cases a vortex with a five meter radius appear up to fifteen feet away. This rune prevents line of sight and projectiles cannot enter or fly properly within the sandstorm for the duration. The caster is not affected by this restriction of line of sight, being immune to its effects.

Name: Stone Throw
Tier: Two
Activation: Break
Type: Shot
Elements: Earth
Cast Time: Two Turns
Duration: Instantaneous
Effect: This rune when activated draws around earth from the area, creating a meter diameter ball of stone which can be flung up to twenty meters away. Upon impact, the stones will break, causing blunt damage which is especially harmful to a target which lacks thick armor. This can at worse break bones, but to those in metal armor it is likely it will unbalance them and cause them to fall as well as bruising.

Name: Golden Wind
Tier: Two
Activation: Break
Type: Shot
Elements: Earth
Cast Time: Two Turns
Duration: Three Turns
Effect: This rune when activated draws from a nearby vessel of small gold, silver, or other metal particulate. This metal particulate is most comparable to an irritation which would cause minor scratches. However, when gold, silver, or another like metal is used, if the target is weak to it they will receive the effects of having the metal or stone applied directly to their skin and causing scratching. This is able to get the particulate to go through crevices in armor should it fit. Once complete it will return to the vessel.
 
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