Once I wandered into a town without law (yes, I know, huge mistake) and I was mugged. To be honest, they actually murdered me and were about to throw me into the ocean before a mod came along and gave them all a chance to void it, or by the OOC laws, be all flagged for perma-death. So instead, something else happened.\ said:As requested, here are the server guidelines for a thieves guild:
I hope these are as fair as possible. If there are any complaints or suggestions for changes please let me know.
- Roleplay thievery is always allowed, but ooc consent must be given to take any physical items
- A town guard character may step in to intervene with a robbery of sorts, but regular characters will be unable to prevent the event alone or without proper assistance/equipment/preparation (this is to encourage proper town guard Roleplay)
- Scheduled events may either gain OOC consent to steal from a town, and or items may be spawned for the thieving party to take if successful. (It goes to say for actually hosting an event, you won't walk away empty handed. Even if the victim party isn't playing fair by not handing anything over presuming the robbery was successful though). A staff member can usually help with these events given suitable notice.
- Players may only deny a thievery OOCly if they have valid reason such as: building closed down or unfinished. (You can't tell a thief not to rob a building just because you don't want them to). To prevent issues, a staff member is required to stop such an event from happening, as a denial of a thievery steps into the bounds of try inning Roleplay, as it would be denying all the planning of the thieves Roleplay.
- Outside of events, it is entirely down to the player being robbed if they want to be a good sport and hand over any small/big amount of items or money when being robbed, although it is perfectly fine just to Roleplay it out but not give anything, providing the Roleplay happens and isn't dodged because the player fears losing something.